Posted by ncmusician_7 on 11/28/2013 12:50:00 PM (view original):
Posted by the_jsa on 11/27/2013 11:18:00 PM (view original):More interest would be created by altering the sim engine and salary structure more often.
do you think it would create some more interest if, each month, WIS changed the salary cap for open leagues? Say any amount between 45 mil and 65 mil?
On the subject of alterations, -which do indeed occur whenever
a new Wi$-SiM engine is released... Adding a just-finished year
is 1 thing, but not the same as the tweaking & adjustments which
happen when an engine changes, such as into a version 2.0, for
example... There have been major changes in skaters & goalies
that are radical departures from what we 1st had here @ Wi$...
New cookies, basically... Original players were performing above
(way above) anything close to real life... Today, it seems as though
many skaters tend to under-perform... Few, if any, can compare to
the extremes of the past...
The old Joe Malone's still hold many records here... It wasn't just
the 2.2 goals-per-game... On the right lines, he could easily get a
double hat-trick in 1 period alone... That has evolved now, to be a
relatively rare event...
The single-most phenomenol skater that eye ever saw in earlier
versions, was the Wi$-created "Harry Cameron's" of old... There
was adjustments that did not take into count aspects of his game
as an NHL defensemen... He was like 3 hi-dollar "Bobby Orr's"...
When Harry Cameron played here, his ice-time was not the same
as in real life... Each shift here, by pair, was magnified 3 times in
a 45 second shift... What it produced were incredibly high totals
as far as shots-on-goal were concerned... Routinely, that skater,
on a defensive pair, produced 15-20 SOG's per game... He could
not be turned down, even in the most restrictive settings...
Yes, a sign of good things, if updates happened so much MORE
often... The cookies were always a joy to an owner, whenever it
produced numbers pleasingly higher...
Can elaborate in some other post, about what eye do know with
regard to the salary-structures here... Obviously, there are TWO
(2) most heavily weighed factors that determine price here. They
are the defensive ratings (on a scale of 100), & shooting pct.%'s,
& the D-Rating is the mother of all... Contingent on ratings which
apply to TEAM defense, in real life...
Happy Holiday's for now... Eye will follow-up with the formula's
that get this down to a mathematical science, in a future post...