Posted by piman314 on 1/3/2014 4:24:00 PM (view original):
First 2 I've seen from a lot of people, 3rd one I'm just throwing out there.
1. Make the first recruiting window 24 hours (or 12 hours, or at least more than 2)
2. Allow the coach to choose which attributes they want to see from the scouting report, even if it is just 1 per trip
3. In the non-conference part of the schedule allow teams the option of playing home, away, or on a neutral court.
As to number two ... Just add a half price scouting trip that can target one specific rating. For example you could go and say "I want ath"
Less recruiting value but gives specific information.
I don't know if its practical, but find away to allow for a combination of fatigue and target minutes: generally fatigue but guaranteeing certain players, say, ten minutes of playing time,
Alter the sim's recruiting habits - if they fail to recruit at least ten players, just fill the remaining slot in with low end players left in the recruiting pool at the end instead of placing a bunch of Walkons to avoid the nine man classes and the like.
Fix the practice minutes grid for sim teams to make it so they actually practice low post for guards now that low post actually matters for guards.