Posted by hboms on 2/27/2014 3:19:00 PM (view original):
I just get the feeling that many users cannot accept an outcome that is not the statistically probable outcome, if you know what i mean.
in the sim, it seems like the well-made teams still tend to win. ****** teams still tend to lose. monster rebound teams still snag most of the boards. teams that under value rebounds get squeezed out.
but yall owners are way more experienced in the sim than I am, but i personally dont feel like anything is way out of whack yet. this coming from someone who hasnt won it all yet.
Here's the thing... both sides are right.
Felon's absolutely 100% correct: You pay for stats that are supposed to determine the outcome... yet those stats don't seem to do that very much. There IS too much randomness in the sim. You need some randomness or it'd be pointless to even play, yes, but extreme statistical outliers determine the outcome far too often. I'd give you an example of this, but I'm afraid it would turn into a post where I give you 743 examples because it is literally that easy to see on any given day. In real life, statistics are determined by action; in the sim, action is supposed to be determined by statistics. Extreme outliers should almost not even be part of the equation, but they are.
But you're also absolutely right. There are owners who have had sour grapes for years. They continue to ***** about the same things, yet they are still around. There's a difference between them, however. A guy like felon knows his stuff and consistently makes winning squads. Almost no complaint he makes is unwarranted, yet he rises above more often than not and still fields winning squads because he has learned what actually happens instead of refusing to adapt & continue to put out teams that don't get the job done & blaming randomness on his record. Others do the latter.
The best advice I can give anyone in the sim is to think less about basketball and more about building teams that increase your chances of winning the die roll, because that's basically what every play in the sim is: one big fat die roll. So use loaded dice.