Thanks trail. I do have a tool where stamina and off/def sets are factored in (not as team scores) but in the game simulator I've made. It actually takes Home/Away, FT %, team defense, top 4 scorers and IQ into account in determining what tempo the two teams should run, where they will likely score from (outside, inside, balanced), who will win and the spread. Right now it actually recognizes the coach, but is set to penalize SIM teams all by the same amount and do little else for the rest. When I complete the "game planning score" for coaches, then I can plug that in for the rest.
It's cool because sometimes I will plug in two teams and the team with the lower score will be predicted to win. So far, I've only tested the tool in 8 real games- it hasn't been wrong yet and usually the spreads are close too. That said, I think I've just been getting very lucky. I'd have it up on the website if it wasn't so darn unstable. Often it works, but sometimes it takes a little TLC to get it working properly.