I don't believe there is any one change that fixes all or most of what's ailing HBD. Definitely not randomly changing how the ratings work so good players become average and poor players become stars overnight. I don't see a need to have that debate.
I don't recall ever posting that the user base can be expanded exponentially. I do believe it can be increased, but only if changes are made to the game and the marketing.
I think most people who play now will ***** about any changes. I think that because it happens any time any software is changed. And in very little time, those who acted as if the sky was falling will be using the system. I'm not worried about HBD players like Mike and I. If they change the system, we'll figure it out. Might even add a new team, as there would be a new challenge.
I agree with frymaster and willsauve. The way the game is setup now it takes a lot of time to play to play well. New players are forced to start playing on a day they can't control,and they have to do things on needlessly regimented schedule they can't control.
The easy worlds to get into are kind of broken. There's no way to spend some time on a team, improve it a some, and take it to a world that's a better fit. So if a person isn't 100% thrilled with their world, their options are start over with a new team (in a world that probably has many of the same issues, and then wait around for that world to start playing) or quit HBD and play something else.
It seems like a lot of worlds have have 5-10 super teams / GMs and 20-25 who aren't that into it. Other games are built to easily allow those who want to, and who are good enough to play at a higher level find each other and play together. And have ways for those who want to check in once or twice a week to also play together.
I see this gaming model working in lots of successful games. Clearly HBD/WIS isn't ever going to have the customer base or budget of Madden Football or any console game, but they could follow their models. Give people more ways to play.
11/4/2014 8:20 PM (edited)