I'm going to ask some questions as someone who has played HBD a lot but does not consider himself an expert. It's clear in this thread that many have very strong opinions against "tanking" and that the examples provided are mostly agreed upon as truly such. However, the thread has not even come close to answering the question of what is and what is not considered tanking. The way I see it, the game is meant to mimic real life baseball leagues, is it not? Some of the practices listed here as tanking are indeed used in baseball. Players are often kept in the minors even when they are ML ready so that the franchise has control of them longer into their careers, and to be honest to lose more games and get a better draft position. Worse players are brought up to fill holes while potential studs stay in the minors because the franchise feels their time to win is still at least one season away. This is common practice in small market teams. As far as shrinking payroll to go for more IFA prospects, what is wrong with that? Owners don't have control of a lot of things, including injuries, FA signings (which are nothing like in real life), etc. But money is one thing they do have control over. Why should it be further limited? I think the flaw in the IFA system is that too many studs appear internationally, while fewer appear in the draft. But that's another issue.
The way I see it, tanking tactics are things that would never happen in real life, such as:
David Ortiz would never play RF
A pitcher would not start a game after starting two days in a row - 0(0)
My best ML pitcher would not be used as a mop up for 90% of the season.
If WIS really wanted to get rid of tanking, they would vary available funds as a function of ticket attendance, and nobody wants to pay to watch a terrible team (except for maybe Cubs fans!). You win more games, your available funds go up some next season. Not a lot, but some. And maybe include a luxury tax for the really high payroll teams to give everyone a chance to compete. Then the incentive is pretty much just like it is in MLB and you can get rid of your MWRs.
But the game is the game and until WIS changes it, it is what it is. The goal is to win as many World Series as possible. While I certainly agree that private worlds can have whatever additional rules they want, I wonder if maybe this anti-tanking cause has gone too far, so far as to scare off owners, almost to the point that there are only a few anti-tanking zealots (exaggerating here, don't flame me) but a whole lot of empty worlds. I wonder if we relax on the anti-tanking crusade, if more players would play and then get better..hence producing more good owners. Strict anti-tanking worlds are fine, but maybe there are simply too many at this point.
Just an opinion. As far as I know, maybe I'm a tanker in the eyes of many. But I welcome any comments.