Posted by crazyivan on 11/23/2015 1:30:00 PM (view original):
ok, let's say they fix elite d1 - how much time/effort are they going to spend fixing d2/d3? because the changes they are describing will make d2/d3 less than desirable. if i can't pull down d1 players and can't recruit more than 500 miles from campus (no internationals) - how is that a good thing?
there are over a dozen d2 teams in florida (+ PR) - there aren't that many d2 players within 500 miles of south florida for every d2 team to sign...not to mention georgia and alabama schools.
if they don't address recruit generation - they are wasting everyone's time.
1. No one can pull down Div-1 players ... so everyone is on equal footing. The teams, in comparison, would still be the same relative to each other. You just don't have to know the secret handshake to get someone to consider you. You start out with everyone who is going to consider you already in that mode. You still have to find the best players.
2. You can SIGN anyone at any distance for the same effort. You get X campus visits to give out and X home visits to give out based on number of openings. Everyone gets the same amount of these per opening per division. This effort is totally independent of distance. Scouting, and scouting money, does not impact recruiting effort. Therefore, if you have identified someone you want in California and you are in Maine .. a campus visit to your school (if he accepts) or a campus visit to a school 10 miles away is the same. It is one of your 'X' campus visits. Same for home visits .. 1 home visit is the same from Maine or 10 miles away. Those visits do not depend at all on Scouting money. (Again, according to what was stated). So it does not jive that you can't recruit guys > 500 miles.
You can't blanket scout a whole bunch of guys, to the EXACT attributes and potential, at a long distance. That is where money and distance come in. BUT, you can get a letter grade of A, B, C, D, F .. etc pretty easily. Then you can send a scout and get information. And you can specify the actual things you want to scout. So, when you are scouting a post player, no more trips that tell you speed, ball handling, PER, and DUR .. you pick the attributes you want to see. You pick the distance and the 'accuracy' of the attributes that you need to see to decide if the player is good. Then you recruit him.
That sounds very good to me.
But, it could suck .. everything can suck if done incorrectly.
If the beta world sucks, they likely will not roll it out.