We have finalized how we would like to proceed with dynamic player pricing.
Here's our plan:
- we will update player salaries based on draft usage every four months adhering to a set of announced dates (below). This provides a larger timeframe for player usage accumulation and provide owners more time to react and plan for salary changes.
- draft usage will be weighted and broken down by 0-60 days prior, 61-120 days prior and 121-180 days prior.
- player usage will be based on Open League usage only (EDIT: based on recent iteration, we may use both open & theme leagues)
- we will maintain history of player salaries and make available in player profile along with some additional research pages
- all unfilled Open League teams will be sent back to Draft Center at time of salary update
- all unfilled Theme Leagues will remain untouched so theme commissioners can handle accordingly.
- theme leagues will NOT have option to pick salary set to use. With the reduction of processing every four months, we feel this is no longer required.
- underlying AAA player quality will adjust with pricing changes
This decision was reached after evaluating the posts made in
this thread. Thank you again to all of you that contributed.
In reviewing the salary formula and the player sim data, we did discover and/or correct a few data issues. This will be reflected in the first pricing update. This included mapping the Houston Astros from the 2013/2014 seasons to the AL (which affects normalization data and salaries) and correcting some deadball era pitcher normalization numbers (which also affects salaries). EDIT: We also adjusted our catcher arm grade formula for players that caught in fewer than 20 games in a season. An arm grade change may have also impacted their salary.
In general, though, we believe our salary formula is very, very solid. We looked at players in chunks based on salary range and compared their sim ratio results with actual ratios. The deviations were pretty consistent.
We took a few of the "why don't you improve the salary formula to match the sim results" posts very seriously. We compared salary driven by sim results with salary driven by actual results. This yielded many instances of players performing better than or similar to some of the existing "cookies" but used much more sparingly. Dynamic pricing will impact cookie trends, no doubt.
Salary Release Dates:
- Tuesday, February 9, 2016
- Tuesday, June 7, 2016
- Tuesday, October 11, 2016
We will set the next round of dates as we reach October. We will continue to evaluate throughout the year to make sure all is working as expected.
Note: the above post was originally
made in this thread on December 18th, 2015.
2/2/2016 9:06 AM (edited)