Well, Beta Season 3 began today...a few minor changes in play for this season from last season. For starters, we have a "mass level-up" screen for scouting that might help cut down the clickfest that has been recruiting. My opinion is it's in the wrong location however...it's currently on the targets screen rather than the recruit pool screen where ratings actually appear normally. Yes, some clicks have definitely been saved, but the incessant need to flip screens to see the effects of your latest mass level-up is still annoying.
But as my favorite quote from The Equalizer goes -- "progress, not perfection." And we definitely made progress by getting this in the game.
The second significant change is the ability to determine what player level you invite to your personal camp and/or that you send your assistant coach after. This is a VERY GOOD thing -- no more paying money for D3 players if you're a D2/D1 program hosting a camp.
The third change is that Level 1 letter grades are now dependent upon position. So the "offense" rating of a PG is now compared against other PG's (and maybe SG's?) to decide the A/B/C/D/F basic grade. Unfortunately, I think this created some ripples that weren't foreseen in how players' overall grades were shown at higher levels of the scouting process. For instance, here are some letter grades some of my targets had after Level 3 and the resultant numerical rating that the players showed. To say that it's all over the board is putting it mildly...
Clarence Woodall — A (possibly A-minus...I wasn't paying attention to Level 3 non-C grades until this one...) -- 491
John Tash — B-plus -- 586 = B+
Randall Red — A -- 525
Carlos Minton — B-minus -- 443
John Johnson — B-plus -- 551
Ralph Blom -- A -- 471
Ronald Moore — B-minus -- 607
Raymond Koller — B -- 489
Alfred Bauman — C-plus -- 558
Gordon Tate — B-plus -- 497
Justin Parker — C -- 505
Harold Ormond — A-minus -- 572
Raymond Green — B -- 620
Paul Hills — A-plus -- 579
Now, you may be thinking "maybe some are JUCO and they get their own ratings"...nope, all 4 year players. "Well then, red, maybe they're given different rankings for different positions?"...nope, Moore, Koller and Bauman, for instance, are all SF's. I can find no vector that explains things...not divisional projection, not position. Heck, I don't even think they accidentally slipped and let post-potential potency get reflected in the overall grades. This simply appears FUBAR at this stage, and I can't count the amount of money I wasted scouting players who wound up having overall rating totals that put them lower than I'd ever consider. I don't mind making decisions based on vague or generic information, but I don't think I"m out of place asking for/demanding consistency in the generic information I receive. A player rated at B- should always end up with a higher overall rating than a C+. An A should be higher than a B, etc. I feel really bad for all the D1 teams that scout A-rated overall players only to discover they have high-400 starting value. There's also going to be some great value on players that rated out at B-/C+ that D1 programs probably won't scout thinking them too weak to bother with. Great news for we little folks.
SEASON 3 SCOUTING STRATEGY -- As promised last year, I didn't bother holding an on-campus camp because when I did the math I calculated the ROI is better to FSS rather than sending out a camp. From there, I just scouted up players who had at least a C overall rating and a D work ethic. At Level 2, I dropped all players with a D defense rating and post players with a D or lower athleticism rating. At Level 3, I stopped checking recruits if the overall rating dropped to a C- and also players who had a bevy of yellows in the key categories.
I wound up scouting too many "bad" players (and by "bad" players, I mean folks I'd gladly recruit in the current game for D2, but players who are a notch below what I expect to pick up in the beta...) and found myself running short of money well earlier than I'd expected. Part of that was due to the variation in overall rating grades causing me to scout extra times on players I wouldn't have progressed on (or scouted past Level 1 in the first place...). But even with that, it felt like somehow I was short on funds.
And that's when i realized that I was a complete dipshit who F'd up the math I'd done last season leading me to believe campus camps are a losing ROI. They aren't. By a long shot. $10K/200 players = $50 per player for 2 levels of info. 2 levels of scout for any player = $200 minimum. @!#$!!...oh well, learn from my mistake boys and girls. Team camp. Every. Single. Time.
That said, I was still able to get a read on pretty much every player 4-year player within a 400-mile circle around my campus that met my criteria to recruit to Level 4. I'm sure I cost myself a contact or two (more like 20 ...*grumble*...) that would be worth going after, but I don't exactly see myself hurting for options.
7/4/2016 11:00 PM (edited)