Posted by oldresorter on 6/13/2016 12:20:00 PM (view original):
problem with all updates, it at the end of the day it is largely about one man's vision for the future game. I think all big rollouts will have fallout, i.e. lost coaches. I don't have a good feel for how much is normal. I asked on all my cc boards what the mood was, and by and large, there is a non zero number of coaches who will leave, and a substantial number on the fence.
I posted this on the main forum, I hesitated when I hit the first recruit window in the beta, and pondered, do I really want to go thru this? About 5-10 hrs later, I can navigate thru the beta game with ease, and I must admit, I think opportunity exists for top coaches to do much, much better in this new game, i.e. the rich always get richer, and usually these socialized changes only make it easier for the quick and nimble minded to get further ahead.
If I had to guess, and I've never asked anyone else if I'm faster than the rest at recruiting or not, but I probably spend 15-30 minutes in the current game on recruiting, and another 15-30 minutes total a day reading box scores and gameplanning for my 11 teams. If I had to guess, recruiting now will take me 2-5 hours, and I could see the top coaches even taking up to 10 hours. If you want to spend time, there is time to be spent. I haven't decided to give up any of my teams, but I sure might. Plus, you still have to show up for the first cycle, the first cycle is still 2 hrs long, and you maybe more than ever, need to follow your teams every 3 hrs, as if anything, the competition for each recruit is fierce. Again, those who work hard, should have a huge advantage.
i agree, the current version of recruiting takes much longer (although i'm sure that will go down as we get used to it), and also, you still have to check in every 3 hours (or every 5 minutes around critical times in the current version, but i suspect/hope that will change). the overall attempt at not forcing coaches to be as attentive has definitely failed, IMO. recruiting is also much longer, scouting more intensive, so it just really adds up.
i suspect your 15-30m in the current game is much less than the average, same on the game planning side, for those who game plan. i can see game planning 15-30m a day for 11 teams, because i simply do not game plan unless its the NT and even then, i have to care enough about the team/season. but that 15-30m for d1 recruiting is pretty impressive. i have had to cram it in and it is workable, not ideal - but you are also not competing for top recruits with the same intensity of others - you take the stance, if i may be so bold, that you can do plenty well enough with half "good" players, as in reality, the difference between good and great players is not so great, especially if a team is well crafted. that is all well and good (i mostly agree), and i've gotten solid classes on really rushed timelines, but its very hard for me to see that as sufficient to reach the best outcome i am capable of, on a consistent basis. basically, i think it is rather hard to shoot for a team full of 5 stars every year, on that 15-30m budget.
for comparisons sake, i feel rushed if i don't do anything before the 6:00 starting gun goes off, the two hours is ample but i hate having to force myself through it, and often end up missing details i'd rather not miss. with 1-3 openings, its a different story, then i might spend 20m scouting and come back 10m before 8 to make a decision. but big classes, if i really care, it can get pretty involved. i'll take the time to compute distances for every major local team to every major local recruit, things like that, which are pretty grind-y and time consuming. i'll also check the country for over served regions if everything i want isn't available locally - which is typically the case - and try to find any good players i might be able to snag at distance without trouble. in absolutely critical seasons on my main team, in recent times, i've spent a half dozen hours just prepping for cycle 1. i guess its pretty rare for me to go past 3-4 hours in preparation (plus an hour or so across the rest of recruiting, maybe more if **** hits the fan), but a while back i probably hit 12 hours in a single season i deemed vital to a particular outcome i wanted to achieve - just in cycle 1 prep.
so, i think its your style that makes you feel the paradigm today is not similar - i think for most folks, you can spend more time for better outcomes - but i do agree, its going to get more time consuming, and more beneficial to those who put in those long, long hours scouting, than it is today. that return will probably double or triple. i think the change is most pronounced for smaller classes, it seems like it will be much harder to fluff through them as is often the case today.
the overall increased workload really does concern me...
6/13/2016 1:54 PM (edited)