Posted by vandydave on 9/9/2016 4:35:00 PM (view original):
In beta the prestiges were bizarrely seemingly set at random - making observations about current beta teams very difficult to compare to actual world gameplay. Same with recruiting results - almost like the deck was stacked in beta toward the goal of a greater appearance of parity.
I also find juxtaposing coaching as game-planning seemingly excluding recruiting as not part of coaching to be problematic. Being a real life coach involves both of the above, and if you can only do one well then you can be a good but not great coach.
vandy, I agree, about real life and recruiting / strategy both being important. IMO you could have endless debates about real life placing value on both, but suffice it to say, both are important. But, it - i.e. the balance in HD 2.0 - had been out of whack the last few years, I think the new 3.0 game will bring the two things, recruiting and strategy back in sync. My opinion only.
Not sure how to respond to the beta comments you made. You could be right. I can only evaluate what the results were, and using what I saw, make the observations I made. I agree, they all have to be taken with a grain of salt.
My post was simply to imply that if you are a top coach, you probably have very little to fear in the new 3.0 game, competitively, you probably will have just as big of an edge as ever. I tried to give reasons and examples, rather than just make stuff up.