Recruit Generation #'s Topic

Just like it did in the beta it baffles me. Far less amount of recruits in 3.0 than there was in 2.0. Here is the comparison of my world that just rolled into 3.0 vs. Crum (the 1 world I am still in 2.0 in). These #'s are for DI.

States in red are where 2.0 has more recruits generated than 3.0. Bolded red states are where there is a significant difference in my opinion (less than 70% of the recruits than in 2.0). 3.0 is listed 1st, 2.0 is listed 2nd:

International 87 vs. 103
AL 29 vs. 43
AR 23 vs. 22
AZ 14 vs. 34
CA 88 vs. 138
CO 19 vs. 22
CT 22 vs. 28
DC 5 vs. 11
DE 5 vs. 2
FL 57 vs. 92
GA 27 vs. 34
HI 8 vs. 15
IA 12 vs. 32
ID 17 vs. 28
IL 25 vs. 55
IN 27 vs. 36
KS 15 vs. 27
KY 13 vs. 28
LA 27 vs. 44
MA 10 vs. 18
MD 21 vs. 34
ME 8 vs. 13

MI 41 vs. 51
MN 12 vs. 19
MO 14 vs. 23

MS 27 vs. 25
MT 15 vs. 9
NC 44 vs. 70
NE 9 vs. 24
NH 4 vs. 11
NJ 15 vs. 22
NM 11 vs. 22

NV 17 vs. 24
NY 65 vs. 111
OH 49 vs. 57
OK 29 vs. 43
OR 22 vs. 35
PA 45 vs. 67

PR unknown (are they included under internationals now?) vs. 14
RI 16 vs. 15
SC 35 vs. 51
TN 38 vs. 51
TX 88 vs. 131

UT 31 vs. 22
VA 42 vs. 63
VT 4 vs. 7

WA 17 vs. 40

WI 23 vs. 20
WV 15 vs. 16
WY 5 vs. 16


That is 32 states where the # of recruits generated is 70% or less of what was generated in 2.0. There only 7 states where 3.0 actually has more recruits generated in but in most of those cases the difference is minimal.

Total (not including Internationals or Puerto Rico): 3.0 = 1205 vs. 2.0 = 1801

Approx. 33% of the recruits generated in 2.0 have been wiped out. I brought up these types of stats during the beta and seble consistently ignored it by telling me that it was because there were less scholarship openings amongst the teams that were recruiting in the beta. I wasn't buying it then and I'm certainly not buying it now.
9/15/2016 7:18 PM
Agreed. As I said during beta, I'd actually enjoy the new system if the number of recruits had been significantly increased and hunting would truly be rewarded.

There is still time for WIS to try a major boost in numbers as a one time experiment in a live world and see how coaches react.
9/15/2016 7:24 PM
Nice job pulling these numbers skinzfan. Considering such a big % of recruits are complete garbage, this is going to make finding good players really, really difficult.
9/15/2016 7:36 PM
It's crazy honestly. I'm at UCLA in this world and there's only 2 top 100 recruits (#57 and #58) in CA. I have 2 openings and Stanford (also A+ prestige) has 4 openings. Not to mention, I'm going to have anywhere from 1-4 EE's. This is going to be fun.
9/15/2016 8:05 PM
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Yea well I can't hardly find any gold recruits so what are you really about
9/15/2016 9:12 PM
Posted by Benis on 9/15/2016 7:36:00 PM (view original):
Nice job pulling these numbers skinzfan. Considering such a big % of recruits are complete garbage, this is going to make finding good players really, really difficult.
Not for DII! I'll just take the D1 guys thank you very much!
9/15/2016 9:38 PM
Posted by CoachSpud on 9/15/2016 8:35:00 PM (view original):
The overall number of recruits is relative to the number of openings being recruited. The number of recruits exceeds the number of openings by about the same proportion in every world, classic and 3.0. Of course, that isn't news. That has been known all along.

So ... what is this thread really about?
Someone needs to confirm the number of openings and test the theory.
9/15/2016 11:14 PM
This same question was raised in the beta forums and checked out. Seble and one or two of the coaches all gave numbers. It may be a dead horse.
9/15/2016 11:51 PM
It's amazing to me, as someone still active in beta, how many issues there still are which weren't resolved before going live.

Its incredible actually and although I love some of the new elements I think the game has actually regressed from a big picture standpoint. Sad really.
9/16/2016 12:12 AM
Posted by CoachSpud on 9/15/2016 11:51:00 PM (view original):
This same question was raised in the beta forums and checked out. Seble and one or two of the coaches all gave numbers. It may be a dead horse.
9/16/2016 12:30 AM
Hey spudtard, do your research next time before you open your moronic mouth that all of us in the beta had to deal with. I knew I was avoiding these forums for a reason...

Number of recruits generated - see original post (excluding internationals + Puerto Rico because not sure how that is working in the new system)

Crum DI recruits (2.0): 1801
Crum # of openings: 1036
Difference: 765
Recruits per opening: 1.738

Smith DI recruits (3.0): 1205
Smith # of openings: 1028
Difference: 177
Recruits per opening: 1.172

Look at these #'s and tell me something isn't wrong?!?!
9/16/2016 1:43 AM (edited)
How were you able to find out the number of openings?
9/16/2016 8:20 AM
Posted by skinzfan36 on 9/16/2016 1:43:00 AM (view original):
Hey spudtard, do your research next time before you open your moronic mouth that all of us in the beta had to deal with. I knew I was avoiding these forums for a reason...

Number of recruits generated - see original post (excluding internationals + Puerto Rico because not sure how that is working in the new system)

Crum DI recruits (2.0): 1801
Crum # of openings: 1036
Difference: 765
Recruits per opening: 1.738

Smith DI recruits (3.0): 1205
Smith # of openings: 1028
Difference: 177
Recruits per opening: 1.172

Look at these #'s and tell me something isn't wrong?!?!
Do the same thing with DII and DIII. What I found in beta, and pointed out to selbe, was that the program was designating (projecting) recruits to lower divisions in 3.0 as compared to 2.0. The numbers were not dramatically different but where they were projected was.

For example, Hawaii has 1 DI school, 4 DII schools and 0 DIII schools. In one of the beta seasons, Hawaii generated 1 DI recruit, 10 or so DII recruits and a bunch of DIII players. The overall Hawaii numbers were roughly the same but the way the program was assigning them by division was all wrong. 2.0 would almost never generate DIII recruits in a state that had no DIII school. selbe admitted there was a disconnect between recruit generation and division assignment. I thought he said he fixed it.
9/16/2016 8:24 AM
I'm not sure how to figure out the openings.. but in Allen (3.0) there are 1161 D1 recruits (excluding 75 internationals).
9/16/2016 9:01 AM
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