3.0 Player development Topic

Saw something weird after the first exhibition game in Tark. One of my players went up 4 points in Stamina. I have been playing this game for far too long, and I don't think I have ever seen someone go up 2 points in 1 cycle, but after just 1 exhibition game he went up 4 points. Glitch? Anyone else see something out of the ordinary?
9/16/2016 3:02 PM
I had a guy go from 97 in ATH to 99 after the 1st exhibition.
9/16/2016 5:07 PM
Posted by skinzfan36 on 9/16/2016 5:07:00 PM (view original):
I had a guy go from 97 in ATH to 99 after the 1st exhibition.
It looks like in both our cases the player had been at that rating level in a previous season. Really curious about what changed that caused sudden jumps like this. I didn't think anything was changing with the engine/player dev, only recruiting.
9/17/2016 8:01 AM
Posted by snafu4u on 9/17/2016 8:01:00 AM (view original):
Posted by skinzfan36 on 9/16/2016 5:07:00 PM (view original):
I had a guy go from 97 in ATH to 99 after the 1st exhibition.
It looks like in both our cases the player had been at that rating level in a previous season. Really curious about what changed that caused sudden jumps like this. I didn't think anything was changing with the engine/player dev, only recruiting.
Murley? Yeah, that looks glitchy. Send a ticket saying "I think he should be a 98 at most."

I'm sure nothing happened with player development, but the code certainly was rewritten in a few spots for how those numbers are displayed as integer values. The resulting display of the initial # is wonky. Some of the early improvements are shown as existing in 1 view, but not in another. Still, I'm guessing it's a glitch in the display/recording of the initial number at the start of each season.
9/17/2016 9:28 AM
Posted by rogelio on 9/17/2016 9:28:00 AM (view original):
Posted by snafu4u on 9/17/2016 8:01:00 AM (view original):
Posted by skinzfan36 on 9/16/2016 5:07:00 PM (view original):
I had a guy go from 97 in ATH to 99 after the 1st exhibition.
It looks like in both our cases the player had been at that rating level in a previous season. Really curious about what changed that caused sudden jumps like this. I didn't think anything was changing with the engine/player dev, only recruiting.
Murley? Yeah, that looks glitchy. Send a ticket saying "I think he should be a 98 at most."

I'm sure nothing happened with player development, but the code certainly was rewritten in a few spots for how those numbers are displayed as integer values. The resulting display of the initial # is wonky. Some of the early improvements are shown as existing in 1 view, but not in another. Still, I'm guessing it's a glitch in the display/recording of the initial number at the start of each season.
While I could understand that explaining a (displayed) 2 point jump, I don't think it explains the 4 point jump my player saw after 1 exhibition game.
9/17/2016 3:21 PM
3.0 Player development Topic

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