I don't see much historical and owner perspective on the subject and would like to see what's y'alls take on this might be rather than Sparky's.
I understand fatigue better than I have before (judicious with TPC/MPC) but then a gain I don't want my SPs throwing 90 or so of batting practice pitches and getting shelled, just because he hasn't reached in-game fatigue. Of course if I set him to "1" it's because I chose to allow him to work out of a jam or two. Same with RPs. My tendency is to keep all my throwers at "1". I tend to second guess the "3" call bullpen setting, because that can lead to an excessive amount of throwers in a given game. CPB settings 2, 4 and 5 are settings I'l rarelyl use
I play in high cap themes, primarily, so there's a fundamental grasp of performance expectations. My RPs seem to lose more games for me though in the late innings, getting racked within 10-15 pitches. If a RP enters the game at 100% the assumption is he's at or near 100-92% after he's reached the 10-15 PC limit. Was there a fatigue factor or a CBP setting at play I'm not picking up on or considering? Is there a marked difference on an outcome when a thrower is somewhere between 97% and 92%?
What's your perspective, approach and logic? Thanks for chiming in guys