Posted by dahsdebater on 9/19/2016 1:24:00 PM (view original):
Assignment of players in recruiting is a "coin-flip"**
How is this on the trivial list? This is one of my biggest issues with the new recruiting mechanism. There are probably 50% of the coaches or more who feel the same way. Just because you happen to fall in the group that doesn't see this as a problem doesn't mean it isn't a meaningful concern. It represents a massive functional change in the way the game works and not inherently for the better. If you have a tightish battle on a guy who wants to sign late you have no idea whether or not you need to be signing someone else. At D2 and D3, this may be fine, as there will likely be an adequate backup option late, especially with the world populations plummeting. In D1 this can be almost as big an issue as EEs, as teams losing on a late signing won't have a lot of backup options. If they had, say, a 75-90% chance of signing the guy, you could argue they did everything right and still wind up with a glaring hole 10-25% of the time. And the guy who shouldn't have been messing around in that battle or didn't commit adequately to win gets rewarded for that?
I can see how some people see a little extra indeterminacy encouraging more battles as a good thing. But I certainly don't view it as a feature. I prefer a game where doing the right things rewards the users as often as possible. There's already plenty of randomness in this game within the simulations themselves. How often do you think the best team wins the title? Maybe 20/25% of the time? So now the best recruiting jobs won't even lead to the best teams? I don't see that as an improvement. And for me it's certainly not an insignificant or "trivial" problem.
The flip-side of this argument...the old recruiting system led to a battle to
avoid having too many recruits considering your school. As much as many current users liked it, including me (nicely erected straw-man argument, BTW...), WIS determined that it did not function as intended. Top D1 teams would simply refuse to battle one another over recruits. Personally, I would have preferred WIS make some attempts at minor modifications, but the developer's decision was to make it possible, even necessary, to battle.
My note "**" is intended to point out that I agree with much of what you are saying, but the reality is that it is not a "coin-flip". The issue can be adjusted by adjusting the range that includes a school in "High" or, in plain language, in the range in which it will be included in the RNG for assignment AND the ratios of the likelihood of assignment. Probably, the bigger change would be to limit the range of inclusion in "High". That way, a team could outright win a battle or two on a primary target (assuming top prestige / top division / & resources).
In other words, I could include something in "Legitimate" (and probably should) regarding the range for inclusion within the RNG, but it is water under the bridge to think we are going back to the old system. Besides, if UNC give 1 more iota of effort over Duke (100 HV + 20 min. to 100 HV + 10 min. for instance), why should that mean that UNC is the 100% winner? I agree that 75 HV Virginia Tech should have no chance at winning, but I'm pretty sure it wouldn't as it stands.
9/19/2016 1:59 PM (edited)