Posted by skinzfan36 on 9/19/2016 7:21:00 PM (view original):
so, basically if you are say "good" with recruits on paint offense you will always be "bad" with recruits on perimeter offense? you are always going to be the opposite between those 2
either neutral/neutral, good/bad, of very good/very bad
side note: I just noticed they got rid of "Fast tempo" preference from the beta...thank the lord
yeah, one thing that is mighty annoying is that some of the preferences are kind of counterintuitive...obviously the logic that went into it was "team A shoots a lot of 3s so a perimeter shooter could want to go to there more" but the inverse is so true as well---a team lacking PER needs it more than ever, and that player could be featured more prominently then! obviously teams want balance. so with that preference you get this feedback loop. you don't have PER, you can't get more (or at least, you won't match with a lot of those players).
the preferences need some adjusting for sure. one example: i took over south carolina in one world recently. the team is a total rebuild after graduating a lot of mediocre players the year i came in...two last place SEC finishes in a row, and i'm in my 3rd season there. yet... i don't qualify as a rebuild according to that preference! seems wacky to me. how can i get better players, if as the last place SEC team, i can't even qualify as a rebuild to gain advantage over better teams? how bad do i have to be do count as a rebuild?
9/19/2016 7:56 PM (edited)