Posted by kcsundevil on 9/21/2016 1:49:00 PM (view original):
Posted by possumfiend on 9/21/2016 1:39:00 PM (view original):
Posted by kcsundevil on 9/21/2016 1:00:00 PM (view original):
The words in the VH / H / etc. listing are misleading and meaningless in 3.0. Fun, right?
Yes, the VH and H are quite ambiguous but there is still meaning in them because VH still has greater probability of signing any given recruit than H but probabilities are what they are. Besides, based on our conversation yesterday, it still appears you'd much prefer the terms were even more ambiguous and had less meaning.
And in season's past when the Valpo's of HD were sitting on a solid mid-major recruit for two days of recruiting and the Indiana's of HD needed a reserve bench player to play five to ten minutes a game and swooped in at signing cycle and "strategically" "out-recruited" the Valpo's leaving them with no time to recover because the good players not in battles had all signed, that was fun for them too, right?
This version of the game isn't perfect, it's not how I would have designed it, and likely isn't how any of us other than seble would have designed it. In fact, there are probably very few of us who would agree with each other on how this game could be perfect. But at least now no one is immune from the "fun" you reference, and now most of this happens early enough in recruiting where there is plenty of time to recover and find a second choice.
Huh? You wildly misunderstood yesterday's conversation.
No, I think he got it pretty much right. What do you think he's misunderstanding?
The VH/H are very meaningful. You have to get to that point to have a shot to sign the recruit. VH is in a better position than H. Moderate and low (in this case, the team was previously low) won't be signed. But you can go from low to high, and if the recruit is not high enough of a priority for the A team, you can get lucky. It does take luck here, because you don't know which cycle he's going to sign. If you go all in as a C, and he doesn't sign that cycle, the other team (in this instance) can knock you back down.
One important feature to keep in mind - The game is designed to *encourage* battling for top recruits. This is a significant change in mindset from the past, where as possumfeind explained, top teams could get away with few, if any, battles, and then swoop down on whoever else they wanted. A feature of 3.0 is that this probably won't happen anymore, once players are used to how it operates. If the player is a top priority, lock him in so you at least get a max shot in the dice roll.