Posted by npb7768 on 9/21/2016 2:30:00 PM (view original):
Posted by CoachSpud on 9/21/2016 2:17:00 PM (view original):
"What's the red light? I've seen the reference as spud's red light, but I can't find what it actually means."
Seble's red light (certainly not mine) refers to an arbitrary and unnecessary barrier that Seble put in to protect D1's. For the entire recruiting period 1 a D2/D3 cannot get above Moderate on a recruit designated as deserving to be a level up, no matter how much recruiting effort they put in and no matter the merits of that effort. Not getting above Moderate also means not being able to sign the recruit. My position has always been that any artificial and arbitrary barrier to a recruiting result being based on the merits of the recruiting effort is bad for the game.
In all the discussions on this, I don't know of any other human that agrees with you on this. In my opinion and everyone else's, the restriction is considered to be an excellent idea.
i actually was with spud on this one, although obviously not because of anything he said on the matter. the existing advantages between d1 and d2/d3 were so severe, to place a further restriction, it just seemed like gross overkill. besides, if nobody but a d3 school goes for the #17 pf (i think it was) bc they suck so bad, until a few days in, i have no qualms with that d3 school signing them.
the problem is, the EE situation and general situation with sniping still allowed, and the random nature of signings, it makes it hard to project, which means there is substantial value in decent d1 players "waiting around" for d1 schools to fail in their other efforts, to the point where they would pursue that d1 player. in light of the reality of the game today, i think the red light is probably an improvement, but also its an arbitrary hack that really would have no place in a well balanced system. also, it turns out the advantages between d1 and d2/d3 were brought down by other changes seble made, so some compensatory change is probably required. but again, the red light is not really a graceful fix there - evidenced by the complaints along the lines of the d2 school beating the bcs school. in the 2 months ago game, a BCS school might have had 80k on 3 openings to the d2 school's 18k, which is over 10 times the purchasing power with prestige. today's game, it is clearly less, and the red light just doesn't really help that. the problem with hacks like the red light is, they ultimately make things worse - it makes it harder to actually fix it. so IMO, the red light type hacks are best left for times when the alternative is no fix for a substantial period. i'd prefer to see a real fix, and we all hack out some annoying edge cases, but this isn't an edge case here, this is a fundamental balance issue that really should have been addressed in its own right.