Obviously everyone pretty much knows I really like it as well. You can still do it quickly if you want to, but you can also spend a lot more time if you want to. Since I enjoy the game a lot, I like the fact that I can spend more time on it. It is a better value for the money I spend. I have actually increased my teams, and will be in all 10 worlds once Rupp starts again.
I also like the fact that you can recruit at longer distances, and I like the fact that top players do not get a free pass to the top teams on the first cycle of recruiting, and there is never a challenge for them.
I like the 20 HV limit - it puts more teams on an even footing and makes it possible for a team that has one opening to compete with a team that has 6, since they can both do the same number of HVs. The 6 opening team would probably win if that was a prized recruit because they could pile on many more attention points, but if that happens, they still have 5 other spots to fill and with so much invested in one recruit it is not easy.
I love no longer sending a scout to China 8 times to find out if a PG has high potential in Ball Handling, and having the scout come back talking about how he cannot grow any more in rebounding, but not mentioning the one thing I sent him to China to find out about.
I love not having to cram my scouting into 36 hours if I have no carry over.
I love having 9 hours instead of two to place my initial recruiting.
I love that if I miss a cycle, my attention points are still out there doing something.
I like some degree of randomness in signing, as long as it does not turn out to be too much, which remains to be seen to some degree.
I like that if I blow my entire budget, I can still sign good players with just attention points and a scholarship, which are both free.
I love seeing a team like Cal Santa Barbara being able to sneak in and grab a 5 star guy.
I love that promises of playing time are very important in 3.0
I love (maybe most) the fact that I can battle for a recruit and not have to worry about someone looking at my team page and seeing I have 5 openings and am in 3 battles, then looking att the other two guys that I am not in a battle for and going after them because I am "weak". Battling for a recruit should not make you "weak".
I also like the fact that recruiting is way more challenging now. Often, in 2.0, by 8 PM on the first night I have the players I want considering only me, and there is no challenge the rest of recruiting. It's nice to land a great class like that, but it's not as interesting as having to try to figure out how to outsmart 3-4 other A+ programs for a top recruit
I love being able to see the High-Highs up front.
I also really love new challenges. There are so many more moving parts in this version. You have to try to figure out which players you have the best shot at by taking into account preferences, then come up with there right combination of recruiting tools.
I hope that some of the coaches that say they are going to run out their credits will change their minds after a season or two. Really, if I was in that camp, and was someone that has gotten a lot of enjoyment out of the game, I would give it like 4 seasons. Like anything new, it takes a little time to get used to.