Harriswb3 in regards to what your saying about the distributions and dice rolls I get that 100%. I understand this tier system, they explained it in the dev notes on the beta for 3.0 of how you have different tiers on each matchups, like OL vs DL, and DBs vs WRs and I get all of that. That's why many of the comments of players that haven't experienced the game with the top 5 team matchups have been unable to experience enough of these types of games to even have a clue how the game works. It's as if when you play top 5 teams vs each other, a new game opens up. All of a sudden FIQ means a lot more and now, picking a play that is opposite of the def (RunVsPassDef, PassVsRunDef) becomes effective , etc. This part of the game only opens up when you play the upper echelon of games, only then does the slightest bit of game planning have true effects on the outcome.
For example, I can run PsM defense entire game and you can run the ball as much as you want and I can still hold teams in a lower tier to less than 2 yds a carry. But, if I employ this same strategy against a team that lands in the same tier as me, I'll get torched on the ground.
Another example, I've played my backups and same playbook all season until the playoffs, and have knocked off several human players who are probably game planning for hours and frustrated they can't figure it out, trust me I was there before. Essentially game planning is pointless against human opponents until the talent level on each roster are in the same tier, because if they are not in same tier the "weighted" dice rolls will always favor the better team regardless of how many hours you spend getting in perfect situations.
I just feel like the game has certain strategies that are pointless just because the game developers are unable to make it realistic and people who try to employ realistic football strategies are wasting their time. Just because I see the team has weak DBs and I pass the ball to the long part of the field to the WR's more frequently doesn't mean you get those dice rolls in your favor, but more than likely if you throw long consistently you get sacked. What I find fascinating in this game is that I wasn't able to get many sacks until I blitzed in the 4th Qtr. Because clearly my DL was winning the OL/DL battle when the play by plays read "defense line gets first step" that means that I consistently won that dice roll.
All quality coaches know that blitzing is pretty much pointless except in certain situations, the only situations that I've ever seen blitzing have a higher success than failure is this latest game when your opponent's QB has high SPD/ELU and you know he is passing Long, but if they pass short/very short/medium , you will get crushed blitzing. If they run the ball and you blitz it is very much not effective, and you will let up some very big plays. The blitzing part of the game is a bug that needs fixing, but there aren't any dev's that are working on this game right now, so it is what it is.
All I'm saying is people try to apply real life football strategies to a game that is clearly not able to deliver the quality in terms of making multiple strategies work. And I really wish this game was more like real life where you attack weaknesses and you get good results, unfortunately it's not that way.
A few more:
- Blitzing always hurts more than helps.
- Throwing Long is (until that game outcome) pointless and will lead you to many sacks
- Throwing to RBs have much higher success rate than any other position
- PassMedium defense is by far the best at defending even short passes and long passes.
These things are all facts that I have established after reviewing probably close to 100k play by plays of only human vs human games where the teams were both in the same tier (GUESS OVR of starting rosters within 3/4 points).
The only unique thing here in this game was the elusiveness and the speed of his QB which I think is the only reason he was able to throw long. The time it will take me to validate that having a QB with high ATH, SPD, ELU and GI as the only time that I should ever attempt to throw long will take a while because finding a perfect recruit that has those traits is going to be extremely rare.
That's why I came to the forums and was hoping some of the more experienced coaches who have played enough seasons like yourself could comment on if this is the reason that he was consistently able to pass so effectively.
Thanks for your input I really appreciate it.
10/7/2016 1:26 PM (edited)