Posted by kevbo65 on 10/8/2016 9:53:00 AM (view original):
I am at Texas Tech and just lost out on a recruit to a D3 school. The logic in this game has serious flaws. Have been playing in Wooden World since season 1 and have spent a boatload of money with WIS however the end is near...With early signings and losing out on earlier recruiting wars, there should be a way that a D1 school can enter later on a recruit and easily unseat a D3 school. If Texas Tech called in real life and offered a scholarship would the recruit say that they would rather play D3 ball instead? If they were projecting themselves as D1, I would think they would rather play D1 than D3...Just me , I guess...#theendisnear
This is precisely the argument that I have been making in the Beta, in these forums, everywhere. It is a serious, but easily fixed, fault.
My sense is that AP just simply is not scaled by division appropriately. Top 300 OVR recruits should simply reject D3 effort outright and Top 100 should reject D2 effort outright. AP is not nearly scaled sufficiently by division/conference prestige/prestige. Spud's redlight could be done away with, if these obvious changes were made.
I have always said that users were too quick to judge, but when I heard the developer's say things were functioning "as intended"...that's where my patience ran out. The overall architecture of recruiting is not a problem. The RNG at the end is not a problem (except that there needs to be higher thresholds to "high" and a larger probability spread within the RNG). However, the failure of the game designers to create clear separations between divisions (after cutting budgets and capping actions) is a serious defect that needs to be adjusted now!
I am furious that admin had the gall to ask about job update preferences. Take a look at the worlds! BCS conferences are half empty now. Why worry about it now?!