Posted by Benis on 10/13/2016 11:34:00 AM (view original):
Posted by shoe3 on 10/13/2016 11:13:00 AM (view original):
Posted by Benis on 10/13/2016 11:08:00 AM (view original):
Posted by kubasnack on 10/13/2016 10:55:00 AM (view original):
Posted by mullycj on 10/13/2016 10:47:00 AM (view original):
Well no surprise here that we disagree on something else koop.
Difference of opinion if you think a start and PT can swing a recruit from VH-H for one team to VH-H for the other. I think that's way overpowered and I would guess I'm in the majority.
I would disagree with you. One example would be a situation where I am in a battle with a coach. I am H and he is VH. He has put more effort in but told the recruit he is redshirting. I haven't put as much effort in but have decided the recruit can start and play 15 minutes for my team. That should easily move me from H to VH, especially if playing preference is important. I am also assuming we are about even on other preferences of course.
This recruit has no playing time preference. And the other team would have already been VH with the RS. Maybe if it happens in the same cycle as the promise otherwise, even with the RS, he is still VH.
I think starts and prestige operate independently from the other preferences. It doesn't matter if the player has a playing time preference or not, the start is always going to move him. Just like prestige is always going to move him, regardless of his "success" preference.
Yes it is separate. But if the recruit has a wants to play preference then a promise will make that a Very Good from that point on which will multiply all subsequent recruiting actions.
So yes, it will move him but not as much as if he had the preference which would would make his APs he sent along that cycle worth more.
I look at it differently (I don't know that I'm right, but this is why it makes sense to me). The start is separate from the minutes, and therefore separate from the "wants to play" preference. I don't know whether an early start promise has a similar multiplier effect as the minutes, but I suspect it does not. I suspect it has the same weight throughout the process, because intuitively, that's how I would design the game. Are you willing to offer a start, or are you not? If you are, you get a bump. If you aren't, and your opponent is, then he gets a bump, which can make up for other shortcomings. If you decide, at some point before the recruit signs, that you are willing to offer a start, your opponent's bump is erased. I also suspect an A+ start is worth more than a B start (intuitive and realistic), which could explain knocking your opponent down.
Mully, I am sure CS would not have told you you're behind because you haven't offered a start, and your opponent has. At least not in the middle of a battle. I suspect that's the long and short of it, though.