Lost my first EE this season. It was tough, because he was obviously the centerpiece of my team, and he may not even get drafted (fellow UMinn grads will immediately think of Rick Rickert). But I knew it was a possibility, and I'm in a position where I can replace his spot on the roster directly with a 3 star (I have other options to replace his production already on the team). If I pull it off, it may feel like poaching to someone else (even though I'm moderate and have offered a scholarship), but that's how you use those EE resources as an advantage. It's obviously harder to replace multiple EEs - and of course it should be! You know you can lose them going in, and you recruit them anyway, because they're valuable commodities, even if you don't have them all 4 years.
Everyone's going to adapt into different strategies, there isn't a right way. If I have 4 scholarships (like this year) I'll try to fight for 3, hope to win 2, then plan to fill out a competitive team with role players or projects I don't have to fight for. Of course mid-level, 4-year players you don't have to use battle resources for are going to be more attractive now. Maybe that 3-star whose ATH or Def tops out at 80 and so probably won't leave early gets a serious battle, whereas the 5-star who looks like he could jump after 1 or 2 years goes with no battle. And obviously, there will be teams getting lucky and winning all their dice rolls to come away with a killer class. Tip your hat. They'll probably have to deal with the same EE squeeze you feel now. It's a strategy they chose to pursue, and I think they should be allowed to experience the consequence, which is an increased risk of losing those commodities without having the resources to replace them directly when they do.