I always hope other veteran coaches give it a chance, I don't like dismissing people; that's why I engage people in these discussions. If you can change your mindset so that you're not expecting the things we'd been conditioned to expect by the previous version, I really believe a lot of people have and will come around. But I also understand that some people simply will not enjoy a game where they can't manufacture a pre-determined outcome. I don't want the game catered to them, but while I hope they stick around, I understand many will not.
The D1 battles in 3.0 end up being a lot of fun - I've seen a lot of people acknowledging this, even as they're still struggling to adjust to other aspects. Since we're prognosticating now, my 2c is that the success of 3.0 will likely depend in large part on getting a clear and faster path to D1 competitiveness. The biggest hesitation, among friends I had recommended the game to, was the idea that it would take real life years to get to a Big 6 D1 school. I think step 1, making mid-majors more attractive and hypothetically competitive, is good. Now let people get to that level *if they choose* after 2-3 good D2 seasons, and let them at least compete for Big 6 openings after 2-3 good mid-major seasons, and this game gets more attractive to more people.