Posted by reinsel on 10/28/2016 11:41:00 AM (view original):
I completely disagree. Teams with EEs already got punished by losing the player. The NT winners don't have many EEs the prior year just due to luck.
It's not "extra" resources.....its the resources that everyone gets for a scholarship opening. I don't see why it is a good game design to treat an EE opening different from a walkon opening or a graduating senior opening. If you want to talk about extra resources, why do people with seniors get extra resources vs. schools that filled their spots with a NBA draft picks?
If we could take the "bidding" nature of recruiting out, which I have always advocated, then I'd agree with you. But since those scholarship resources are still king, in a commodity bidding game, it just doesn't work to "protect" those high level commodities. That's what the previous version did, and that's what giving teams full value for EEs from the start would do. It removes all risk from the equation, so there is no longer any volatility to the highest value commodities. In that environment, it is a version of winner's ball, where the best teams have a perpetual pipeline of the best players. That is not the foundation of a good competitive multi-player simulation.
I know people like to say that losing the player is "punishment", but it just doesn't hold. Losing the player isn't punishment, your team isn't worse off than it would have been had you never signed the player. Losing an early entry is a return to stasis. EEs are really just elite jucos, who have some variability in term.
As long as teams can plan for, and fairly compete *for recruits who match their preferences*, and as long as there are a fair and rational number of said recruits (the ones who want success and strong conferences, and will sign late) then EEs don't need any further gameplay attention. You shouldn't need those resources *early* to manage the process. We just need to make sure there are a rational number of elite recruits who would be interested in and available for late credit from teams with early entries.