Posted by bhazlewood on 11/11/2016 8:39:00 PM (view original):
I don't think you'll ever see it, for a number of reasons.
1) There's no real evidence that WIS reads these forums.
2) There's no real evidence that WIS is doing any active development on GD in the first place.
3) WIS has always been secretive about what's going on "under the hood". What's the relative value of a Campus Visit vs a HC visit vs a AC visit? Nobody knows. What difference does the recruit's "preferred school" or "how far away preference" make? Nobody knows. How much more valuable is 50% playing time promise over a 45% playing time promise? Nobody knows? What's the percent advantage an elite school has over a BCS conference school over a Non-BCS school? Nobody knows. And WIS will never tell you.
Bhazelwood,
This is exactly the questions I have when building my own recruiting engine for a sim engine, it's very hard to discern what is the best approach in terms of recruiting. To have "under the hood" hidden away, and never really show a score or points comparison like what NCAA Football from EA Sports used to do, or is it better to just show the top 3 or 5 teams the recruit is interested in and not really allow the player to dictate if they get the player, and throw the 3 teams into a hat, and pick a name, so it could create sorta like drop in an MMO.
The issue is it's hard to please everyone, what do people like? A clear indicator where you stand with the ability to invest more into it? Because in real life this really doesn't exist, but if you don't allow the player to invest more then it makes it hard to have the player feel they can control which recruits they get. It's a very challenging problem to solve.