Spud, just check random, what It means when it comes to probabilities and statistics. Efforts aside, the last part is decided by odds of signing.
11/23/2016 8:58 PM
Posted by zorzii on 11/23/2016 8:58:00 PM (view original):
Spud, just check random, what It means when it comes to probabilities and statistics. Efforts aside, the last part is decided by odds of signing.
Spud is right when you do the data yourself. Those who influences the battle with the most effort usually wins most of the time.
11/23/2016 9:11 PM
Posted by CoachSpud on 11/23/2016 8:52:00 PM (view original):
"Spud: we all understand it's not random..."
Glad to hear that.

"Until you get to the roll."
Oops, "understanding" lasted about six words long. LOL. Hang in there.
ugh, you are the exact opposite of clever.

The probability of a specified event occuring is not random, and is based on (usually many) actual variables. Its not F'ing random that a coin has two flat sides or that a standard dice has six equidistant flat sides...but, since we can't accurately predict and/or influence their outcome under normal real world conditions, we perceive them as random.

It's astounding how almost every time you attempt to use logic to discredit somebody, you only manage to show just how thick you really are.
11/23/2016 9:32 PM
Figures don't lie, liars figure....does that apply? I don't know probably because it doesn't matter.

**** ain't random, it's an influenced probability roll. Keep data your self like wardo and you'll see.
11/23/2016 9:34 PM
Death, taxes and arguing over the meaning of random.
11/23/2016 9:51 PM
I don't know...Merriam and I seem to be in agreement:

Random
Statistics. of or characterizing a process of selection in which each item of a set has an equal probability of being chosen.
11/23/2016 10:02 PM
Posted by hughesjr on 11/23/2016 8:23:00 AM (view original):
Posted by sweetpeapapa on 11/22/2016 10:50:00 PM (view original):
I feel bad for ya Mike. I really do. It really is sad reading your posts.

If I had your record in HD and WIS, I wouldn't go around acting like you understand any of these games. You're 500% across the board on almost 19,000 games across the website, including .530 in HD. Whatever you're doing, your strategies are just better than a flip of the coin. But you're consistent.

Maybe you should look at HBD.

I love the way you guys resort to personal attacks.

If you aren't playing anymore, then don't.
I and pretty anyone who has a different opinion have been personally attacked by Mike in extremely childish ways over and over.

But you choose to say I'm attacking someone when all I did was point out they aren't even educated enough on the subject to be part of the discussion. That's not an attack, its a fact. The data proves it. If I'm wrong bring data to show me how I'm wrong. I'll listen to anyone with data to back up their argument/theory.

I always thought of you as a good coach Hughesjr. We've played each other quite a bit, and I believe been in a few conferences together. I know you're smarter than to defend Mike, an obvious troll and a person who is arguing a subject (recruiting 3.0) he hasn't even experienced one season of yet.

For the record, I get tired of personal attacks too. But I'll point out when someone isn't qualified to be part of the discussion. That simply isn't personally attacking someone.

And neither is what vandydave said to Mike. All Vandy said was, Mike has "arrogance and ignorance in unparalleled combination". Which if you read his posts and fact check them, is about as factual as you can get on a message board. Certainly, the ignorance part cannot be debated, as he has no experience on the subject he is arguing. If someone believes it's not a fact, I've love to see data that backs that up. But you can't, because the data proves the opposite. And it can be accessed by everyone, which makes it a fact.

Feel free to take your side, I don't care. I'm not on a side. But at least be smart about it.
11/23/2016 10:05 PM
anyone who goes back to the days of games like Stratomatic?

physical games can be easier to discuss

you rolled the dice to generate random numbers

BUT THEN the results of the die roll interacted with the player cards to produce a result. Depending on the cards of the hitter and pitcher, a given die roll would have different results.

Random numbers used in a way in which the results were not random.

I dont have an issue with concept of how VH and H interact - just trying to crystallize discussion with an example

I'll move along now and get out of the line of fire of personal attacks back and forth
11/23/2016 10:13 PM
"The probability of a specified event occuring is not random, and is based on (usually many) actual variables."

The probability is random if, as TJ points out, "each item of a set has an equal probability of being chosen." That is not the case in HD, and furthermore we can influence the process all along (unlike a flipped coin or a rolled die). Anyone whose understanding of the game stops at "random," "coin flip" or "dice roll" is at a disadvantage to those who have a higher level understanding of the game. Since I don't know what the rest of the post I partially quoted was supposed to mean, I guess I either agree or disagree with it.
11/23/2016 10:21 PM
To be fair, it's impossible to have an absolute definition of ANY word...Socrates points this out in Euthyphro (one of the oldest works ascribed to him) and solidified by Wittgenstein. Truth, at least of this sort, can only be increasingly pinned into a corner.

Aptly, which applies just as much to this exact situation as it applied to ancient greece, Socrates also pointed out that only people who don't realize the extent of their own stupidity (or try to rectify it) are truly idiots....aka Splud.
11/23/2016 10:23 PM
Posted by CoachSpud on 11/23/2016 10:21:00 PM (view original):
"The probability of a specified event occuring is not random, and is based on (usually many) actual variables."

The probability is random if, as TJ points out, "each item of a set has an equal probability of being chosen." That is not the case in HD, and furthermore we can influence the process all along (unlike a flipped coin or a rolled die). Anyone whose understanding of the game stops at "random," "coin flip" or "dice roll" is at a disadvantage to those who have a higher level understanding of the game. Since I don't know what the rest of the post I partially quoted was supposed to mean, I guess I either agree or disagree with it.
TJ is correct, but you're vastly underestimating what exactly he is proposing (much like everything else you reply to). Unless you're basically relying on quantum computing (which HD is not) then "randomly' produced values are virtually impossible. HD has a system for producing those values which we perceive as random because it's the only value in which is unknowable (because it's the only thing HD can truly hide and that it wouldn't even be worthwhile to deduce how it was determined).

If you flip a quarter one million times and it lands on tails one million times in a row, it doesn't mean that it is any more likely to land on heads the next time...nor does it mean that any of those results were truly random. A coach could theoretically have a 99% chance of signing each one of 5 recruits, and manage to lose all of them. For a long long long while ahead we won't even be able to come close to deducing what the highest probability (let alone best strategy) might be, which is something years worth of data and dedicated users couldn't even do with the value of recruiting actions/distances/consideration in the old system. Which comes to the whole point --- that an increase in variable leads to decreased probability, across all outcomes.
11/23/2016 11:31 PM
Wow. Don't hurt your back. Happy Thanksgiving.
11/23/2016 11:51 PM
Posted by CoachSpud on 11/23/2016 11:51:00 PM (view original):
Wow. Don't hurt your back. Happy Thanksgiving.
Thanks dog...and make sure to take regular breaks from sucking yourself off so you dont blowout your knees.
11/24/2016 12:20 AM
Posted by fd343ny on 11/23/2016 10:13:00 PM (view original):
anyone who goes back to the days of games like Stratomatic?

physical games can be easier to discuss

you rolled the dice to generate random numbers

BUT THEN the results of the die roll interacted with the player cards to produce a result. Depending on the cards of the hitter and pitcher, a given die roll would have different results.

Random numbers used in a way in which the results were not random.

I dont have an issue with concept of how VH and H interact - just trying to crystallize discussion with an example

I'll move along now and get out of the line of fire of personal attacks back and forth
Yes, exactly, i grew up with Stratomatic and Superstar Baseball dice games, great games! All probability based, not random. With a large enough sample size the player stats worked out pretty accurately.

Superstar Baseball had the 3 dice... 1 black and 2 white... Ruth had a HR on 34 (and 28 vs righties), Gehrig on 33, Aaron on 25 v Rhp and 24 vs Lhp... great game... Mathewson and Johnson ruled the mound, and Grove too.

To me, with any sport, real or online, it's a good idea (but tough) to accept bad luck or bad breaks, and wait for probabilities to even things out over enough actions. If an umpire screws up a call early, then usually you'll get a call in your favor later in the game to balance things out. Let probabilities do their thing. Unfortunately for me it's tough to accept things like this, which is why my hair is either gray or it's receding or it's missing! :)
11/24/2016 12:57 AM (edited)
Posted by nachopuzzle on 11/24/2016 12:20:00 AM (view original):
Posted by CoachSpud on 11/23/2016 11:51:00 PM (view original):
Wow. Don't hurt your back. Happy Thanksgiving.
Thanks dog...and make sure to take regular breaks from sucking yourself off so you dont blowout your knees.
#stayclassy
11/24/2016 1:23 AM
◂ Prev 1...18|19|20|21 Next ▸

Search Criteria

Terms of Use Customer Support Privacy Statement

© 1999-2024 WhatIfSports.com, Inc. All rights reserved. WhatIfSports is a trademark of WhatIfSports.com, Inc. SimLeague, SimMatchup and iSimNow are trademarks or registered trademarks of Electronic Arts, Inc. Used under license. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.