Posted by poncho0091 on 11/15/2016 11:35:00 PM (view original):
Mike, it sounds like you took my noob comment personally or maybe I'm reading into it too much, but the statement was not meant to be derogatory. I just felt like it was an accurate description of a new guy who doesn't know the game yet. The problem I stated is 3.0 is not more simple for the new user and it does nothing to ease the new user into the game. I kept hearing about new users had to find all their information on the forums and that the guides were outdated. Now, the users still are having to look to the forums for guidance and the guides are still outdated.
Also, Benis is correct, the "research" I referenced is not about the Beta. The beta itself was actually pretty productive. I never said otherwise. The issue I'm addressing is many, not just 1 or 2 coaches, had the same complaints that were ignored over a long period of time. Then Seble/WIS came out with the product they were going to roll out which addressed none of the issues that were in place while creating new issues. All this under the expectation that it would fix retention issues (which has yet to be seen).
In addition, you can say if you don't like DI, go play DII or DIII, but many were already doing that under the old system. The issue for many is they don't like scouting. It's a whole lot of extra clicks from the previous system that was not previously needed.
You're absolutely right, that this is their game, and they cannot implement every user's desires, but when you have a large portion of your user base requesting the same changes, you should consider listening, or you won't have a game. When you implement something that chases off roughly 25-30% of your existing customers, and you still don't know if your new retention game plan is going to work, maybe you've done something wrong. The people who complain about 3.0 want the game to exist and succeed, but the current direction does not provide the brightest outlook in the eyes of many.
You are correct. Many don't like scouting and having to find players. They want all the info just given to them for nothing and no effort.
Others think that scouting is fun. That it better simulates what coaches do (go find the best players). That it creates competition (to find the best way to identify the highest number of good players with the lowest scouting resources). That it adds many different strategies to recruiting.
Lots of people also hate any 'probabilities' in the final recruit decisions. Others think that the probability involved more closely mirrors real National Signing Days .. where you are waiting for the Letter of Intent, and a recruit pulls something like
Terrence Jones did and like 18 year old players sometimes do.
Is it perfect .. certainly not. I don't think the 2nd recruiting session is long enough for either teams with EEs or for coaches changing schools (for example). That criticism aside, I personally find it more fun to play. When the Wooden job change period happens, I will have 10 teams (one in each world).
Others don't like it .. that is also absolutely fine. It is a computer game on the internet .. if you like it, play it. If you don't like it, don't play it.
If enough people like it and WIS makes money, then they will continue to offer the game and continue to upgrade it. If no one likes it and everyone quits the game, then WIS will have to make other decisions.
You have to break some eggs to make a cake. Some people like chocolate cake, others like cheese cake .. some don't like cakes at all and would rather have pie. That's fine .. consume what you like, either in games or in sweets.
11/16/2016 6:54 AM (edited)