I posted this in another thread but it'll likely get buried. I wanted to see what others thought about removing the caps for recruiting effort (20 HVs, 1CV, 80APs per cycle). This is a SIMPLE change that WIS could do and wouldn't require a rewrite of the entire program (I think). Here's my argument.
I don't think "it's all random" but I get why this is being said. The new system boxes us into a corner at D1. You can only do 20 HVs. You can only do 80 APs per cycle. You can only do 1 CV. So if I'm at UNC and my competitor is at Duke, we could likely have very similar preferences. So what happens - we both 'max' out and go 'all in' on the player. What happens next is that both of us are Very High and then an RNG will determine who wins.
I don't have a problem with the RNG necessarily and I'm fine with it for the most part. But in this situation, it's silly. I think the cap is the real problem here. If Duke could put in 100% of it's budget on this player then it would almost certainly win vs UNC's 50% budget. But, we're handcuffed to only ~20% of our budget each. THIS is the issue which causes us to be in so many of these VH vs VH situations and makes many feel like there is no strategy. You go all in and I go all in then we roll a weighted die to see who wins.
As mbriese points out, you could also have lower tiered schools going balls deep on a guy if they choose to do so. This would prevent Duke/UK/UNC from getting a guy for nothing (one of the biggest gripes for many). I think this really shakes it up and could present us with options and strategies. Now I don't just say "okay he went all in max effort, now I know what my chances are if I go all in max effort". That system is boring IMHO.