Nothing happened to those numbers because I never said anything about them.
Assuming nothing changed between 2.0 and 3.0, the other posters are correct regarding 20 or 21 games. It's important to note 20 or 21 games isn't a guarantee. Each player has a certain threshold for guarantees they are willing to accept. Some players may only need 10 starts and will always be happy, some may get upset with only 21 starts and threaten to transfer. Last, while promises apply to the 26 regular season games multiple people have posted starting guys in the CT to get above that 80% threshold has worked and lost WE was recouped in the CT only.
Regarding the 360 number you threw out, I'm pretty sure I gave an example using 260 minutes. If you promise a kid 10 mpg you can't play him 12 minutes the first game of the season, take him off the depth chart, and try and cheat they system that way. If you promise 10mpg he's going to expect to play roughly 260 minutes in the season (26 regular season games x 10mpg). The same logic applies to minutes as it does starts in that you need to fulfill about 80% of the promised minutes but again, each recruit has their own threshold they are willing to accept.