So, I am pretty bummed this season with my Texas Southern squad in Wilk because of the performance of my WR's. Ideally, I should have a darn good passing game with the #3 QB and 2 top-15 WRs.That combination should result in a decent passing attack.
So, I started looking into the steps involved in a pass/completion to help find a solution to my apparent issue. During that research, I started questioning the role of hands in a pass/completion situation. The most recent dev chat is below and I thought I would share. I have not reached any conclusions, but thought I would share.
in 2.0 there was an issue of hands not accually impacting reciever performance, particularly drops. Can you confirm that this has changed for 3.0 and give a short description of how hands is used in the decision tree on a passing play? (mcbethbr - Hall of Famer - 3:23 PM)
Hands for receivers is certainly used in the engine. The newest engine uses hands as a factor in the influence of completion percentage on the play. For instance, when a QB has a chance to throw a pass the completion percentage is based on distance, QB rating, WR rating (which is influenced by hands), DB rating, pressure, and some other various influences on that particular play. The hands of the WR will contribute to his rating and be compared to the DB. In addition, the possible result of the play, drop, will also be determined based on the WR hands/rating.