d_rock, think of MLB. A right-handed batter may hit .300 over a full season. Against LHP though, maybe he hits .330, while he hits .285 against RHP. Most players, not all, will have some sort of platoon split and fare worse against pitchers of the same hand. The intended advantage of a real-life switch-hitter is that they wouldn't have a platoon split no matter what side the pitcher throws from. A .300 hitting switch-hitter, in theory, should be equally skilled from each side and hit about .300 against both RHP and LHP.
If you look at it from a simulation perspective then, it makes some sense to give the .300 Righty a slight boost against LHP but a downgrade against RHP, so that the expected results would more closely match platoon splits that exist in real life. The SIM Righty will most often hit better against LHP than RHP and we see that to be true most of the time. Why then would it make sense for a .300 RL switch-hitter to ALWAYS have an advantage in SIM? He should be neutral, since his RL splits are expected to be closer to neutral.