Posted by MikeT23 on 2/12/2017 3:23:00 PM (view original):
Once elected King of HD, here are the three things I'm gonna do:
1. Limit EE to one per team. Nothing more, nothing less to solve the EE whining, errr, problem.
2. Remove projected levels. The market will sort it out. I would have the top 50% as "late" signees.
3. Allow anyone with 2 or more teams to sim games against oneself. There is too much downtime and this would help. It would also allow users to experiment with their teams AND encourage users to have more than one team.
1. Disagree -- I've been one of the EE "complainers," and I've been screwed by multiple EEs on more than 1 occasion in 3.0, but I just philosophically don't generally like the idea of artificial caps, especially when they're not designed to function how the real world functions. If you're limiting to 1, why not just limit to 0? I would prefer leaving it as-is, but including a "dead period" of 2 or 3 recruiting cycles at the start of session 2 to allow players to unlock actions before signings start, which I think would mitigate the effects of unexpected EEs, and would also lessen the amount of punishment a coach taking over a new team gets. Once again, I remain disappointed WIS hasn't implemented such an obvious fix with so little downside.
2. Marginally agree on the first sentence, but this seems like a DII/DIII issue. Strongly agree with the last sentence -- the number of "late" signees should be increased across all divisions.
3. I'm not sure I understand this proposal. Are you saying two teams in the same world, both controlled by the same user, sim against each other? Or my Knight team sims against my Allen team? Either way, seems like a significant programming burden for minimal gains -- based on the pace of "improvement," I'd rather WIS fix 3.0's obvious and repeatedly-pointed-out failures before taking on something new.