Posted by pkoopman on 2/15/2017 5:52:00 PM (view original):
Posted by mullycj on 2/15/2017 5:13:00 PM (view original):
That's bullshit Koop. I have a good team, a deep team, I run uptempo, and I want to get credit for it. That's not gaming the system. It's calling the system out for not getting credit for a preference that should be a match. Sorry you can't see the difference.
Go back and read my first post, mully. I recommended they keep the possession requirement, and adjust it to account for your opponent's choices, so if all your opponents are playing slowdown, your threshold is lower. I want you to get credit for having a good uptempo team, too. But I want the system to be more intelligent, not less; because if it's less intelligent, your credit won't be worth any more than the bad team that is gaming the system to get that same credit. That goes for all the style preferences. Those equations should be intelligent, they should not be simple targets to hit. The recruit that wants fast tempo should be able to tell the difference between Wisconsin, and some random low D1 team trying to hit simple thresholds.
"Those equations should be intelligent, they should not be simple targets to hit"
I'm actually OK with a bad team running uptempo or shooting 3s to get a preference credit. Since prestige and "wants success" are also part of the recruiting equation, if a coach chooses to sacrifice one area for another so be it.
I hear what you are saying above. Just don't see it feasible to be programmed that way.
Cheers - sorry to come across terse last post.