Posted by MikeT23 on 2/16/2017 9:08:00 AM (view original):
Sigh. CS has already said they're working on it. THEY must see it as an issue. Doesn't matter what you or I think.
However, the larger question is the "But more importantly, so what?" If a game is easily manipulated, it's an obvious flaw. Obvious flaws should be fixed. In HBD, I figured out a way to protect more than 40 on my 40 man roster before the Rule 5 draft. You'd say "So what? You're trying to succeed in the game, and using your own strategy to do it." I, on the other hand, notified CS and posted how to do it in the forums so others could do it until it was fixed. Why? Yes, I was trying to succeed but I found a loophole and my efforts to succeed restricted the efforts of others to succeed. Not because I was playing the game better but because I found a loophole. Unless, of course, you think exploiting loopholes/flaws IS playing the game better. I don't.
Sigh is right. I think you misunderstand what CS is doing -- they're not closing your so-called loophole -- they're making the uptempo preference more accurate (per the OP's original complaint -- so if you run uptempo every game, you actually get credit for it for those recruits who care).
Congrats for being a saint and notifying CS when you found a flaw in HBD, but your example is a false equivalence. In HBD, it seems (I don't play it, so I don't know for sure) you found a way to get around roster limits, and other players apparently did not know how to do that -- moreover, there was (apparently) a 40-man cap (i.e., a rule) on the number of players you could protect. Here, it is obvious when a recruit wants a fast pace, and it is equally obvious that you can run uptempo to be more attractive to that recruit. Any team can elect to run uptempo, and there's no rule/game constraint barring you from doing so. So it's not really a "loophole" at all, since anyone can do it.
Running uptempo so you are more attractive to a recruit who has that preference is no different than offering 15 minutes to a recruit who wants to play. Either way, you're making a decision (that could have negative effects on your team) in order to improve your recruiting chances. Are minutes promises an "obvious flaw" as well? If not, why not? You're manipulating the game, and easily too.