APs should be capped (as in the total amount you can give), have less value, or have diminishing returns, because the reason why you can't develop backup options in a battle is because if you drop the AP ball for 2 cycles to unlock another recruit, your now down a considerable amount in the battle and there is no way to make it up because most likely the other team won't drop the AP ball and you can't catch back up.
I hate the "quit if you don't like it" because the whole reason the whole system is screwed is because a small amount of people whined enough to get the admin to change it, and now that they got their change they are saying to everyone else stfu.
You cant honestly tell me that this recruiting system is perfect, there are changes to be made. We have to discuss issues in order to find the best solution.
Mike, your such an annoying person, I blocked you, and now all I see when I scroll down posts is 20 billion banners, and a bunch of retarded off topic arguments directed at you. You are a poison to this forum, you don't contribute anything helpful it's all "stop whining" "I play HBD" "quit if you don't like it" " you lost get over it". Your arguments are so dumb it's ridiculous.
If you remove the caps on HVs and CVs it won't be the same as the old system because there will still be dice rolls, but it will allow people to actually put a priority on players and put more money into players that are important to them. It would allow smaller prestige schools to fight for players with the big guys because they can put a high priority on a player and knock off the big guys that don't care that much about that particular player. 20 HVs is not enough of a spread, it should at least be like a 30 cap or 40, so teams will have to chose between investing fully into different players.