Posted by buddhagamer on 3/20/2017 3:16:00 PM (view original):
No I think the ticket above just states that when HVs/CVs are sent as part of the same cycle, that the promises are processed first (and then the HVs/CVs would get the benefit of any multiplier).
If there is some type of hidden multiplier with minutes/starts beyond the preference, I would think that is a unintended function that makes recruiting even more difficult for new users who won't have that knowledge.
What the ticket should ask is: Does all subsequent effort get some type of multiplier effort if a recruit is offered a start/minutes regardless of his preference to play?.
Turns out drichar138 was
correct in that promises in of themselves carry
both a
multiplying effect and some recruiting value. The "Wants to Play" preference just magnifies it even more.
Ticket sent into CS:
A question regarding recruiting actions and if they have some type of multiplier associated with them.
In the absence of any preferences, does the order of any recruiting actions have any effect of other subsequent actions?
Two identical teams battling for a recruit with NO preferences what so ever, Team A sends start promise, 20 minutes in one cycle, then next cycle sends 20 HVs + CV. Team B sends 20 HVs + CV in one cycle, then next cycle sends start promise + 20 minutes. Is the recruiting effort equal? or does Team A benefit due to some multiplying effect given by promise start and/or minutes.
CS response:
Team A would benefit. Promises do have a multiplying effect but only for that cycle and onward. Preferences also have a multiplying offer.