Posted by Benis on 2/21/2017 6:59:00 AM (view original):
Posted by shoe3 on 2/20/2017 9:09:00 PM (view original):
"But the part I really liked about 2.0 was the pull down aspect where you were taking a huge chance by going for a pull down since it typically would take away so much of your budget at D3. There was a real risk there and it was fun. Now I can just spend APs that replenish on a bunch of D1 guys and hope that no one goes for them. I feel like it's more of the 'playing the waiting game' in this aspect. I don't know about the rest of you but in D3 I feel like I'm battling WAY less against other D3 teams in 3.0 than I did in 2.0. I have yet to have a VH v H dice roll battle at D3 against another D3.
To me, that doesn't really make much sense."
It makes perfect sense. The less good a recruit is, the less incentive there is to take on risk in fighting for him. That's how the game should be. D3 should be mostly about catching the good players that fall through the cracks. Whatever your division, you probably shouldn't battle for players that are easily replaceable.
For real? I get that this seems to be the best way to win but that's how the game SHOULD be? You have a game where you coach D3 teams in games against other people who have D3 teams yet in the most important aspect of the game, you never cross paths? Your best bet is to jump on a player and hope and pray for no one else to come along? How is that exciting, fun or challenging?
Am I alone on this?
Yes for real. It's far more realistic than placing some artificial ceiling on how good of a player a D3 can recruit, or a basement on how low a D1-projected, but mostly maxed out 630 OVR recruit will dip. Inserting artificial barriers into a world designed to be a shared universe would fundamentally alter the game. People like pull-downs. Caps would eliminate them. And if it's only a one-level cap, so D2 can reach to D1, and D3 can reach to D2, then you're still going to have the red-light making you wait. Snooze, right?
Your desired change would force players who have just joined the site to compete with you for the same recruits, whereas the current setup has them learn the system of prioritization in a world where if they're savvy, they can put together a competitive team in a short amount of time. If you don't like waiting for recruits you are willing to sign, then consider moving up. It's an accurate reflection of real life recruiting (other than D3s offering scholarships, of course), and most importantly, it's an intuitive entry into WIS's shared-universe model.