This is the example I used in another thread:
Let's say there is no HV cap. You have three openings, I have one. I know, at that point, that you have more resources. Even under the current system, I know you can double my AP every cycle. But, under the "no HV cap" system you're pushing, I also know you'll be able to offer more HV. I calculate that I can offer 22. I estimate that you can offer 48(maybe it's 46, maybe it's 53). I look at your team with 4 JR, 4 SO, 1 FR. I check your boxes and notice you really only utilize 10(one redshirt, one player gets 3.4 MPG). So I assume you could take two walk-ons and be just fine. Is there any reason I would fight you for this recruit? Uncapped HV would turn this into "more resources wins" and discourage battles. Which is the game WifS CHOSE to do away with.