There is one glaring problem with recruiting in my opinion. This problem is not consistent with realism and is not fun for D1 coaches. I will make this simple and clear for everyone.
- If a D1 coach loses battles right before Phase II, there is no recovery. Here is why- it's basically impossible to find new recruits to target, so you are forced to take multiple walk-ons. If you do take on new recruits that are completely un-targeted, they are guys that might barely play on a DIII team.
This is the reason:
In the first cycle of phase II, every half decent recruit that is not about to sign with another D1 team is labeled as "moderate" by a DII school who has been waiting until phase II to sign their guys. It seems as though no matter how much attention you put into these particular recruits in the first cycle of phase 2 (you could be an A+ D1 school and give max attention), you will lose all of them to the DII school waiting to move from moderate to very high. Therefore, it is inevitable that if you lose some battles early in phase 1, you have to take multiple walk-ons. The idea to counter this would be to give AP to more players than you need, but IMO, If you have a "backup plan" and spread your money/AP too thin, you lose all battles most likely and have to take MANY walk-ons.
Some possible solutions. Not saying all are good, just throwing ideas out there
1. D1 attention should count significantly for much more than DII attention. It's crazy that I can put 400 AP and 6 home visits into a player as a A- DI school fresh off the sweet 16 and lose a battle to a DII school because they visited the kid's home more often.
2.No signings at all for the first full day of phase 2 OR extend phase 2 a day.
3. More top-notch recruits wait for phase 2 (late preference)
4. (Kind of off-the-wall, but i really like it) -
have all of the unsigned recruits from D1 to DIII after signings walk on to the D1 schools with available openings for walkons. The top rated recruits left over will of course walk on to the schools with higher prestige, and it will scale down. Your DII and DIII walkons will still suck (but DII coaches have much less of a problem with taking on walk-ons...I know from my DII teams). This makes sense on many levels,
especially if WIS is unwilling - uninterested in implementing ideas #1 through #3.
5. No caps (or higher caps) on HV/CV spent (from another thread).
If a D1 team's walkons are guys that can play spot minutes, and with luck, maybe one or two could be eventually signed, it would improve the game. This is also realistic - D1 walkons are often guys that can realistically play a few minutes here and there.
One more thing - I plan to ignore/block posters that litter this thread with "YOU ARE A WHINER" or other non-substative attacks that derail the substance of this thread. If you think 3.0 is perfect, please respond with substance and attack the ideas, not the person. These forums have become intolerable in that sense so I understand why WIS rarely respond to anything.
Reasonable posters....what do you think of these ideas? Are the problems stated pretty well? Are the solutions realistic? I don't hate 3.0 entirely and would like to continue playing....but this one factor just continuously irks me.
Thx
bbunch
2/18/2017 7:55 AM (edited)