Posted by shoe3 on 2/22/2017 11:34:00 PM (view original):
Posted by CoachSpud on 2/22/2017 9:01:00 PM (view original):
1. "Regarding the first question, I'm not saying my proposal makes the hill smaller. Simply that it's not all that much bigger. In Phelan, for example, D3 PBAU starts the season with a higher OVR than all of D2."
C'mon, one school in one world isn't the measure of the mountain. Under your proposal the entirety of D2 is added to the mountain that a low D3 team would have to overcome. That is huge. You're starting to sound like a lot of the gremlins on the forums, using a single outlier to try to prove an argument.
2. "The incentive to play in competitive conferences ... encourage experienced coaches to schedule tough ..." Yeah ... maybe so. But for a lot of guys the attraction of full conferences seemed to stop with the post-season payout.
3. "On the red light ..." In short, I think a coach's results should essentially reflect the skill with which he plays the game. As regards recruiting, I call that "organic," the coach's ability as an adept recruiter determines the success of his efforts. The red light is directly contrary to that. A skilled D2 or d3 coach is stymied by Seble's arbitrary, capricious red light.
4. Again, one team isn't the way to support an argument.
Good conversation, thanks!
There always has been a gap, and there always will be, as long as coaches can park. That's the bottom line. The point of having more than one division is to give new players a place to learn the game and work up. It isn't so gamers can rack up credits in easy mode. So the underlying principle here, if we can't have a limit on number of seasons a coach can spend there, is to make sure there is appropriate competition for the credits. New players, in my proposal, would have lots of places to "hide" from the big fish, in emptier conferences, learning the game by building teams that start by getting competitive for conference championships, and PIT runs. And meanwhile, the big fish gamers need to fight for their credits against appropriate competition. It doesn't make new players lives worse.
The red light conversation is a non starter. It makes perfect intuitive sense to expect a guy who is projected to go D1 will want to wait until he gets no serious offers and effort from D1 teams before signing with a lower division team. 3.0 players are supposed to be more intelligent. Their preferences *and* their projections should mean something, or they're back to dumb.
I completely agree that it can be a safe harbor for a noob to find a relatively empty conference in which to learn the game. But. We already have plenty of that in D3. And they don't have to swim with the bigger fishes. And making them swim with bigger fishes doesn't make them safer. BTW, when you say
"a guy who is projected to go D1 will want to wait until he gets no serious offers and effort from D1 teams before signing with a lower division team," I agree, and I observe that you are speaking of
Preference for
Late signing,
not Seble's red light. Did you notice that, too, after you read what you wrote? I think when WIS increased the preponderance of Late preference among top recruits, it was a good change.
BTW also, why can't we limit the number of seasons an experienced coach can park?
I firmly favor a system in which a player's skillful play leads to success, and artificial impediments to that course are to be avoided. If you cannot accept that, we'll have to agree to disagree on Seble's red light..
Thanks again for good conversation.
2/23/2017 12:12 AM (edited)