Posted by shoe3 on 5/27/2017 8:40:00 AM (view original):
Posted by poncho0091 on 5/27/2017 2:55:00 AM (view original):
shoe, your statements contradict each other in that you say the mountain for new guys in DIII is too high to climb against veterans who are "parked", but you'd rather remove the limitations to recruiting from a lower division, because your recruiting skill determines your success and want to merge divisions. New coaches would have an even larger mountain to climb as they are now playing against vets who are pulling DI level teams at DIII. Just the release of 3.0 itself, there are DIII teams that would make deep runs in the DII NT and that is with the restrictions. Then you are taking an easier learning environment at DIII and merging it with DII which is actually very competitive and filled with solid vets. A new guy is not going to stick around for that.
Personally, it'd be better off to completely cap recruits to their divisions. There would be no advantages of someone pulling higher level recruits than someone else, and the new coaches would just have to learn to challenge the vets for their recruits which increases battles, and actually keeps "parked" coaches from building as much of a powerhouse, because they will be challenged constantly for good recruits. In the current setup, they just have to look for uncontested DI guys.
You may want to read the thread again poncho, you are confused about who said what. Spud is the one claiming the "mountain" is too high. My contention is that the gap is already miles wide, and that new players are always going to be facing that gap as long as veterans are allowed to park.
Capping divisions won't increase parity (not that I personally care much about that), and is generally a horrible idea. A smaller and limited pool is going to put an even higher premium on experience and location, where vets have entrenched advantages, and will make it harder for others to find gems. More important for gameplay, people simply like pull downs, and capping recruits to their divisions is going to make the game less fun for many players at lower levels because of that.
Not sure whether capping recruits would make the game less fun or not, honestly. When I first starting playing, recruits were capped at each team's level and there were FAR more coaches playing then than there are now. Now, of course, the uncapping of recruit level had little to no relevance to how many coaches are playing now but my point is that worlds were full back then and very few, if anyone, were complaining about it.
With this new 3.0 setup in place, with preferences coming into play, I don't think that the veteran coaches would have so much of a lock on the great players as people may think. I hate to sound like the old disgruntled dude but way back when I started, location didn't matter as much at D3 as prestige did. Some D3 teams simply couldn't "see" some recruits that the top teams could. But that problem has now been taken care of with teams allowed to recruit anyone they wish.
I'm not necessarily advocating for caps on divisions for players, I feel like I'm mediocre enough to do well either way. Just saying that it might not prove as unpopular as some might imagine. I mean, come on, if you want to talk about "any" sort of realism in the game, there shouldn't be more than a handful, at most, of D1 players signed by D3 schools. What I mean is, any player is starts out rated as a D1 player, should almost never fall past D2 teams. The only ones that should would be when EVERY D2 team has filled their allotted number of scholarships and there are no more D2 slots to be filled. Then, and only then, should D1 players be signed by D3 teams. If you want realistic of course.