Posted by mamxet on 3/22/2017 2:42:00 PM (view original):
Posted by shoe3 on 3/22/2017 1:28:00 PM (view original):
Posted by metsmax on 3/22/2017 1:00:00 PM (view original):
Need to hide team prestige as soon as the season ends - so folks wont be scared off by high prestige
The difference being that prestige is a very realistic and intuitive way to gauge your relative standing, and chances with the recruit. How many resources your opponents have to compete in a resource-driven commodity battle is not.
huh? the game should not be about the resources opponents have available? and those resources should not be know? makes no sense - this is in many ways a resource allocation game
why single out this resource measure?
lets obscure rosters during the second recruiting cycle
people are making nonsense arguments to defend what likely was just a WIS screwup in the transition. Shocked if they did this on purpose.
It's not a screwup. I don't know if it's intentionally obscured, but such a list has never been available. The fact that it's not yet a part of the game is not a bug, or an oversight.
If you think it would make the game better to have such a list compiled and preserved, then make the case that it improves gameplay, and does not cause negative unintended side effects, like moving back toward snowball, where teams are discouraged from challenging for recruits a team with multiple early entries may be interested in. Benis seems pretty convinced that won't happen - but that begs the question, why do some want such a "negligible" change so badly?
As I said before, if you can present me with a plausible alternate reason for wanting the information compiled and preserved for easy reference for all that doesn't include staying out of battles with teams with multiple EEs, I'm happy to re-think my reluctance to support this "fix".