Posted by Benis on 3/23/2017 6:55:00 AM (view original):
The short answer is yes, they are the same multiplier.
There is a division multiplier that will make the final total effort more for the D1 vs D2 (assuming same prefs) but the actual preference multiplier is the same across all divisions.
So yes, a D2 could have more effort from a single action than a D1 if the preferences are weighted heavily in their favor - enough to overcome the division multiplier. It's similar to a C prestige overcoming an A prestige - there is is a break point but we don't know what that is exactly.
We talked it during beta and afterwards on here that this is how it SHOULDN'T be. If a recruit wants success, then a D1 success multiplier should be WAY more than a D3 success multiplier. But that's not the way Seble wanted to set it up, for whatever reason.
Since there is a division multiplier that affects all effort, how is your answer yes?
C prestige doesn't "overcome" A effort. If the amount of effort is really the same, A effort is always higher. A really good preference profile can get a C team *within signing range* on a recruit with an A team as the effort leader. But C can't "overcome" the A effort (assuming again same unadjusted effort), meaning the C is always going to be a long shot, if they get in signing range at all. If you mean the C team can possibly win the recruit, well ok. But that's a separate set of issues from OP, which is talking about effort credit.
I feel like we've had this discussion before. The last paragraph is why the success-related preferences are calculated differently between levels. Big 6 teams are pretty much never lower than good for wants success, and can't get to good (I haven't seen better than bad) for wants rebuild.