Posted by pkoopman on 3/23/2017 2:34:00 PM (view original):
Posted by Benis on 3/23/2017 1:31:00 PM (view original):
Here is what I mean. I'm going to just make up numbers for sake of explanation. Let's say each team puts in 5 AP. Both teams have are a distance of 100 miles and player wants to play near home. Team A is D1 and team B is D2. Both are B prestige.
Effort - 5 AP
Preference multiplier - 1.5
division multiplier - 4
prestige multiplier for D1- 3
prestige multiplier for D2 - 1.5
Team A is D1
5 * 1.5 * 4 * 3 = 90 total credit
Team B is D2
5 * 1.5 * 1.5 = 11.25 total credit
So yes the D1 team has more total credit assuming same effort put in. But the multiplier effect of the single preference is the same. In this case its 1.5 for both.
The question is not if both divisions use the same multiplier. The question is, is a D1 VG = to a D2 VG. The answer is no. A D1 team does not get the same credit for a VG preference as a D2 (assuming here that the true preference value is actually equal, i.e. 100 miles away from both schools for distance). Even if the multiplier is the same, the lowest D1 gets a better division multiplier (that affects all effort) than the highest D2. So the D1 is getting more credit.
Of course, we should all know by now that not all VGs are equal, and not all preferences are equal. If the A+ D2 National Champion has very good for wants success, the effort credit modifier they get could conceivably be worth more than a D1s VG for playing the right offensive set.
We're saying the same thing but maybe we're interpreting the OP's question different. Maybe he can clarify what he's really asking.
I think he's saying "I'm in a battle. I know I am behind in prestige and division modification. Am I ALSO more behind for the preference as well?"
So yes, of course the end result will be that the D1 team is ahead. But that's not what (I think) he's asking. He's asking if D1 teams get 3x multiplier for the VG and D2 teams get 2x or if they are both 2x.
I believe the answer is yes - they have the same
preference multiplier.