Posted by MonsterTurtl on 3/24/2017 6:36:00 PM (view original):
Is it not safe to zero out a guy with red in his FT ratings?
I always do. It's almost a waste to put minutes on reds.
3/24/2017 6:49 PM
Zero causes a decrease in other red categories. Stands to reason same applies to FT.
3/24/2017 6:52 PM
Posted by MikeT23 on 3/24/2017 4:59:00 PM (view original):
"Coach Turtl, I don't want to question your tactics but do you think we could spend a couple of minutes at the end of practice shooting free throws?"

"BAXTER!!!! WAS THAT YOU??!!?!? TAKE A LAP!!!! NO ONE IS GUARDING YOU ON FREE THROWS!!! IF YOU CAN'T MAKE THOSE, YOU DON'T BELONG TO BE HERE!!!!"

"Uh, coach, I think I'm getting worse at 'em."

"TAKE TWO LAPS, BAXTER!!!! ANOTHER WORD ABOUT FREE THROWS AND YOU'LL RUN TIL YOU PUKE!!!!"
Lol. This was really funny. I basically neglected free throws and shot 9-22 one game and lost by 3 to a top five team at U of Indy. I started to look at them after that.
3/24/2017 9:43 PM
Posted by beachhouse on 3/24/2017 6:49:00 PM (view original):
Posted by MonsterTurtl on 3/24/2017 6:36:00 PM (view original):
Is it not safe to zero out a guy with red in his FT ratings?
I always do. It's almost a waste to put minutes on reds.
I recall reading somewhere that you still needed to put a minimum number of minutes on ratings to avoid decline. Zero would be a bad approach.
3/24/2017 11:10 PM
Posted by tecwrg on 3/24/2017 11:10:00 PM (view original):
Posted by beachhouse on 3/24/2017 6:49:00 PM (view original):
Posted by MonsterTurtl on 3/24/2017 6:36:00 PM (view original):
Is it not safe to zero out a guy with red in his FT ratings?
I always do. It's almost a waste to put minutes on reds.
I recall reading somewhere that you still needed to put a minimum number of minutes on ratings to avoid decline. Zero would be a bad approach.
The decline isn't much on ratings.
3/24/2017 11:18 PM
I believe that 8 minutes is the break even point where FT will neither improve or decline.
It is 4 minutes for LP and PE and 7 minutes for everything else.
3/24/2017 11:20 PM
Posted by tecwrg on 3/24/2017 11:10:00 PM (view original):
Posted by beachhouse on 3/24/2017 6:49:00 PM (view original):
Posted by MonsterTurtl on 3/24/2017 6:36:00 PM (view original):
Is it not safe to zero out a guy with red in his FT ratings?
I always do. It's almost a waste to put minutes on reds.
I recall reading somewhere that you still needed to put a minimum number of minutes on ratings to avoid decline. Zero would be a bad approach.
When ratings go red, they improve/decline VERY slowly. If that particular player still had growth left in other areas most coaches would zero out a red rating and move all minutes elsewhere, figuring it's worth it to gain 15 points in, say, REB while possibly losing 1/3 of a letter grade in FT. If the guy was pretty much maxed out across the board then yeah, it makes more sense to leave a few practice minutes in those red categories.
3/24/2017 11:20 PM
Posted by beachhouse on 3/24/2017 11:18:00 PM (view original):
Posted by tecwrg on 3/24/2017 11:10:00 PM (view original):
Posted by beachhouse on 3/24/2017 6:49:00 PM (view original):
Posted by MonsterTurtl on 3/24/2017 6:36:00 PM (view original):
Is it not safe to zero out a guy with red in his FT ratings?
I always do. It's almost a waste to put minutes on reds.
I recall reading somewhere that you still needed to put a minimum number of minutes on ratings to avoid decline. Zero would be a bad approach.
The decline isn't much on ratings.
Not on reds. They'll decline, especially if WE and playing time is low, but not much, not enough to notice if it's not a core. As a rule of thumb, if it's red and not a core (like LP or REB for guards, PER, BH and passing for bigs) feel free to zero out.

FT is core for just about everyone you intend to score, IMO. 7 is usually enough to prevent it from dipping.
3/24/2017 11:25 PM
Posted by chapelhillne on 3/24/2017 11:20:00 PM (view original):
I believe that 8 minutes is the break even point where FT will neither improve or decline.
It is 4 minutes for LP and PE and 7 minutes for everything else.
I do all 0s on red or even non core yellows.
3/24/2017 11:30 PM
Posted by cubcub113 on 3/24/2017 11:30:00 PM (view original):
Posted by chapelhillne on 3/24/2017 11:20:00 PM (view original):
I believe that 8 minutes is the break even point where FT will neither improve or decline.
It is 4 minutes for LP and PE and 7 minutes for everything else.
I do all 0s on red or even non core yellows.
I play zone/press, so I routinely zero out lots of non-cores, of every color. Reds will dip sometimes, but not much, and never - that I've seen - for a player with decent work ethic and playing time. Red FT can drop though, supposedly. Again, I haven't seen it, but I treat FT like a core, so I don't go less than 7.
3/24/2017 11:38 PM
Do the letters equate to the same numbers as the letters in recruiting? If so, why don't they just use numbers? If not, what do the potentials equate to in letter gain?
3/25/2017 5:29 PM
Posted by MonsterTurtl on 3/25/2017 5:29:00 PM (view original):
Do the letters equate to the same numbers as the letters in recruiting? If so, why don't they just use numbers? If not, what do the potentials equate to in letter gain?
Bump because I still want to know this ^
3/26/2017 11:50 PM
Posted by chapelhillne on 3/24/2017 11:20:00 PM (view original):
I believe that 8 minutes is the break even point where FT will neither improve or decline.
It is 4 minutes for LP and PE and 7 minutes for everything else.
I think the break even on FT's may be a bit higher than 8. I've had players with good potentials decline with 8 minutes. 10 seems to be a safe number, even with an occasional improvement.
3/27/2017 10:24 AM
Posted by MonsterTurtl on 3/26/2017 11:50:00 PM (view original):
Posted by MonsterTurtl on 3/25/2017 5:29:00 PM (view original):
Do the letters equate to the same numbers as the letters in recruiting? If so, why don't they just use numbers? If not, what do the potentials equate to in letter gain?
Bump because I still want to know this ^
I'm not positive I understand your question, but if you're asking if the FT letters correspond to an actual number rating the way letter grades correspond to un-scouted attribute numbers in the scouting process, the answer is ? because scouting grades have different ranges in different attributes. It's not even apples and oranges, it's apples and tangerines, and nectarines, and grapefruit.

Is there an actual attribute number under the grade that is simply obscured? Maybe. If so, I suspect it's not represented as a number because the game developers don't want it to be explicitly known. Most likely, in my thinking (and I could be wrong) it is simply moving on a different scale, like IQ.
3/27/2017 12:20 PM
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