Some recruits attract no Sim attention. Another play after the first cycle had 10+ sims in him!!!! I saw 10 moderates, down to "S". I kind of feel this needs to be fixed.
3/28/2017 5:14 PM
totally, have noticed the same. not only does this mean that 95% of those sims end up not landing the recruit (and wasting their resources and getting crappier players), but it also contributes to the problem that has been brought up repeatedly where you can't see teams in the lower part of the alphabet in the considering list.
3/28/2017 5:41 PM
Would you be happier if 10+ humans showed up after several cycles?
3/28/2017 5:44 PM
Posted by MikeT23 on 3/28/2017 5:44:00 PM (view original):
Would you be happier if 10+ humans showed up after several cycles?
That wasn't his point.
3/28/2017 5:50 PM
This post was not a whining post to help me. It's an FYI for Redhawks and Cwinewski if they read it.
3/28/2017 7:12 PM
Posted by cubcub113 on 3/28/2017 5:14:00 PM (view original):
Some recruits attract no Sim attention. Another play after the first cycle had 10+ sims in him!!!! I saw 10 moderates, down to "S". I kind of feel this needs to be fixed.
Instead of zero and 10, would you rather that every recruit have five sims on him? I wouldn't.
3/28/2017 7:19 PM
Posted by cubcub113 on 3/28/2017 7:12:00 PM (view original):
This post was not a whining post to help me. It's an FYI for Redhawks and Cwinewski if they read it.
I guess I don't understand the point. Teams are looking for players. They find one with little to no interest from other teams. They like the guy. The jump in. As do others. So what is the problem? Every SIMAI is programmed the same way. Do you think each SIM school should be programmed differently?
3/28/2017 7:28 PM
Posted by CoachSpud on 3/28/2017 7:19:00 PM (view original):
Posted by cubcub113 on 3/28/2017 5:14:00 PM (view original):
Some recruits attract no Sim attention. Another play after the first cycle had 10+ sims in him!!!! I saw 10 moderates, down to "S". I kind of feel this needs to be fixed.
Instead of zero and 10, would you rather that every recruit have five sims on him? I wouldn't.
Spud... it's not 0 and 10... It's more like 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 2 2 2 3 3 5 10. It's a little messed up.
3/28/2017 11:09 PM
It does not bother me too much to see sims on a player. They are pretty easy to beat anyway. But, it would be nice to see them more spread out. That would hurt the D2 teams waiting for players to fall through the cracks though.
3/28/2017 11:38 PM
Posted by cubcub113 on 3/28/2017 11:09:00 PM (view original):
Posted by CoachSpud on 3/28/2017 7:19:00 PM (view original):
Posted by cubcub113 on 3/28/2017 5:14:00 PM (view original):
Some recruits attract no Sim attention. Another play after the first cycle had 10+ sims in him!!!! I saw 10 moderates, down to "S". I kind of feel this needs to be fixed.
Instead of zero and 10, would you rather that every recruit have five sims on him? I wouldn't.
Spud... it's not 0 and 10... It's more like 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 2 2 2 3 3 5 10. It's a little messed up.
So, would you rather that every recruit have five sims on him?
3/29/2017 2:38 AM
LISTEN: This improvement would not help me, This improvement would help the sims! As wise old Benis stated, one of the seasons sims are so bad is they seem to think getting in 6 team battles is a good idea. Then, 83% of them throw away their resources.
3/29/2017 7:08 AM
I HEARD. Teams are looking for players. They find one with little to no interest from other teams. They like the guy. The jump in. As do others. So what is the problem? Every SIMAI is programmed the same way. Do you think each SIM school should be programmed differently?
3/29/2017 7:30 AM
Well I am pretty wise..

I think we're all going to have a varying opinions on how SIMs should recruit. But I think we can all agree that it causes the issue that hippo mentions where it clogs up the considering list and allows users to sit and wait in an attempt to poach/snipe. That's not necessarily good for the game and many of us have already admitted to doing it (myself included). Some easy fixes to the considering list issue by reordering showing humans first or something.

I do think there are some other ways to improve SIM teams too. Can they build in some logic where when they go to sign the scraps at the end of recruiting, they won't sign guys who have
1. Less than 5 WE
2. Won't reach 20 def after potentials
3. Won't reach 20 ath after potentials

You'd have to adjust for D1/D2 but the above numbers could be used for D3. Maybe there aren't enough players to satisfy openings for all SIMs but I think that'd at least be a good start.
3/29/2017 8:21 AM (edited)
This kind of makes me wonder if the initial complaint isn't just a tiny bit self-serving: down to "S"

So maybe it's not that 10 SIMS jumped in on a guy, it's that Temple and UCLA might be lurking behind those sims. So, really, it's not the issue of 10 sims showing up all at once, it's the display issue. Which is an issue that needs to be addressed.
3/29/2017 9:28 AM
I'd say its both mike. The display issue is something we all agree on.

The other issue that Sims recruit poorly and erratically. Whether this is good or bad for the game is up for debate. Both sides probably have valid points.
3/29/2017 9:59 AM
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