Posted by pkoopman on 4/18/2017 2:25:00 PM (view original):
Posted by rogelio on 4/18/2017 2:00:00 PM (view original):
Recruits start signing rapidly on the final day. It makes sense, but the AP restrictions are poorly designed. Essentially, you can be left holding a pile of cash that you simply cannot spend as you have to waste a cycle trying to unlock actions while recruits are signing. D1 recruits can start signing D3 on the final day. "Late" recruits become increasingly, but randomly, more likely to sign over the final few cycles.
The answer that you will receive is that you needed to plan by applying AP to some backup options over the past few days. That's a very difficult choice when it will have big impact on your chances in the battle for your primary target. However, you are not the only one. This happens frequently.
The other alternative is to hold out scouting budget until the bitter end to be able to find a few transfers or JuCos that are not considering. That will give you a chance. However, you should be able to offer scholarships to everyone without unlocking actions now.
The game does not force you to cultivate backup options. Nor does it force you to only expend APs on your primary targets. You can choose either strategy, or some combination in between. The choices you make have consequences. Those consequences may be negative, and (as in the case of the OP) can leave you in a situation where you run out of time trying to triage a class of plan Ds when your primary targets go elsewhere, and you don't have backups on hand. Those consequences are a result of the choices, not indicative of a design flaw. Neglecting to cultivate backups is a gamble, and there need to be consequences to gambling.
Scholarships are already open on the final day, to players projected at your level. If you're reaching up, you have to unlock. Opening scholarships for D1 players to lower division teams would have lots of unintended consequences, and none of them would be popular.
"D1" recruits open up to signing at D3 on the final day. To be sure, the effort (AP, etc.) already had to be applied to unlock actions for the D3 coach, but the result is a totally unbalanced D3 competitive field and a scarcity of backup options for D1 coaches that lose battles late. Allowing "D1" recruits to sign at D3 is an arbitrary choice that the game developers made for 3.0. It is, IMHO, an extremely poorly considered choice.
To say that choices have consequences...yada yada...justifies
any system. This is "Spud-like" reasoning...the conclusion of your logic is that we live in the best of all possible worlds, even when you are being kicked repeatedly in the groin.
The result here being that George Washington ends up on a level playing field, probably a disadvantage, with Washington and Lee, for instance, on the final day. IRL, Washington and Lee cannot bind recruits to a LOI (only DI & DII can) or offer athletic scholarships. The simple fix is to prevent D3 schools from signing "D1" recruits altogether. Easy.