All-Offense Teams Topic

I've seen some win with this approach, but have never had the confidence to use it myself.

What are people's thoughts/experiences on using teams stacked with offense, and a staff full of mediocre-at-best pitching, with enough innings to keep everyone at 100%?
6/15/2017 4:05 PM
It's possible of course, but much harder if part of your offense budget doesn't also go to defense. If the defense is bad, too, then your only dependable option is a pitcher's park, which kind of defeats the purpose.
6/15/2017 4:08 PM
It's a fine line to walk to win that way, but definitely possible. As long as your offense is better than your average opponent's offense by a larger margin than their pitching is better than yours, you'll win more than you lose. Knowing where to draw that line is the tough part, but it can usually be determined by the league settings/salary cap. I have not used this approach very often, but it can be fun to try to win by football scores sometimes. And yes, defense needs to be a part of the equation as well. It's especially difficult when you need your offense to outpace both your pitching AND your defensive deficiencies.
6/15/2017 5:21 PM
I tried it in an OL a couple of months ago playing at Coors. I loaded up with heavy hitters (a couple of Ruths, 1919 Cravath, Miguel Cabrera, Jim Bottomley, etc) drafted 1200 IP, and had a $26 mil starting rotation (1910 Mordecai, 1906 Tully Sparks and 1905 Fred Glade) who i was able to keep at 100 percent throughout the season by using my AAA pitchers at times. As always, i wasn't too concerned about defense and we did pretty well. The team scored more than 1600 runs, hit almost 260 HRs and won like 106 games. We went to the WS but unfortunately lost. We gave up a lot of runs but i didn't care bc we simply out slugged everyone and it was a gas reading the box scores. So it most definitely can be done. But i think the key is having good all around hitters who can also hit doubles and triples when you run into deadballers, and not focus so much on pure HR hitters.
6/16/2017 1:45 AM
as Mix has alluded to... your focus should be offensively on OPS# and dont get caught in the HR trap as part of the OPS equation. I used Hilltop with some success a long time ago but always faltered to in the playoffs against top pitching which always trumps good hitting even in WIS. With the raise in prices of the top cookie aces tho it may be time to revisit.
6/16/2017 5:18 PM
Try it and find out, that's half the fun of the game.
The salary formula is not linear it has an exponential component so any form of extreme salary distribution puts you at a handicap. You don't need to be perfectly balanced, a 60/40 split could work. Hitting teams get on base more, meaning you'll have to buy more PA or play slightly fatigued, another obstacle to overcome.
6/18/2017 1:07 PM
Just finished one up....spent 56 mil on hitting.....at Coors.....went 80-82....expt% was only .502....but 45-36 at home, so I feel like maybe I ran into some poor luck on the road? Team Ops was 1.072 at home, and "only" .870 on the road. ERA at home was just over 9, and the road era was just over 7.
Regular Season Batting SimStats (Totals)
Player SN B G AB R H 2B 3B HR RBI BB SO HBP SB CS AVG OBP SLG OPS STRK L STRK
Rollins, Jimmy 2007 S 162 759 192 250 32 41 17 139 43 57 1 46 11 .329 .364 .547 .911 7 13
Alomar, Roberto 2000 S 161 721 154 261 38 2 9 140 63 64 4 49 17 .362 .414 .458 .871 0 15
Anson, Cap 1886 R 161 712 189 290 66 7 14 164 83 30 4 1 2 .407 .467 .579 1.046 4 30
Schulte, Frank 1911 L 162 707 165 266 40 13 37 192 84 84 1 0 0 .376 .442 .627 1.069 6 13
Sierra, Ruben 1989 S 160 701 173 254 45 19 30 186 49 55 6 0 0 .362 .407 .609 1.016 4 20
Brett, George 1979 L 162 693 179 258 43 26 19 149 62 32 1 15 6 .372 .423 .592 1.015 4 16
Williams, Ken 1922 L 161 677 184 241 29 12 48 189 77 37 7 27 9 .356 .419 .647 1.066 9 13
Bottomley, Jim 1928 L 161 669 170 262 43 23 37 204 103 75 1 0 1 .392 .469 .691 1.160 0 21
Carsey, Kid 1895 L 83 218 38 57 2 1 1 27 20 26 3 0 1 .261 .331 .294 .624 0 4
Esper, Duke 1893 L 85 203 23 58 5 3 0 39 12 20 6 0 0 .286 .342 .340 .682 1 5


Esper and Carsey stared 160 of the games.

Set "historical" bests for Bottomley, Schulte, Carsey and Esper at the bat.

Swept the silver sluggers, and had the top 3 MVP finishers.


Outscored the next team by 270 runs, and his was an all hitting Coors team too.

Outscored the 3rd highest team by 348 runs.

My pitching was only 4th worst in the league. Drated more than 1450ip, and got 120 out of aaa....nobody pitched below 100%.

A feel like a slight adjustment towards pitching, maybe 1 good arm, could help carry the team into the playoff.

Oh, and not having Cap Anson's 94 pb's behind the plate might help too....
11/5/2017 9:04 AM (edited)
Posted by ozomatli on 6/15/2017 4:08:00 PM (view original):
It's possible of course, but much harder if part of your offense budget doesn't also go to defense. If the defense is bad, too, then your only dependable option is a pitcher's park, which kind of defeats the purpose.
Maybe the second or third "worst" skew/looophole in SimLeague Baseball that needs tweaking, in my humble opinion, is that there is still a bit too much weight placed on "range," in the field. Run the numbers. See what teams win and why.

(#1 skew: dead-ball pitchers' nullification of home run power. That is, unless WIS simply warns everyone that pitchers use the balls from their seasons, much like fielders use nearly the gloves from theirs.)
11/6/2017 12:47 PM (edited)
Posted by ArlenWilliam on 11/6/2017 12:47:00 PM (view original):
Posted by ozomatli on 6/15/2017 4:08:00 PM (view original):
It's possible of course, but much harder if part of your offense budget doesn't also go to defense. If the defense is bad, too, then your only dependable option is a pitcher's park, which kind of defeats the purpose.
Maybe the second or third "worst" skew/looophole in SimLeague Baseball that needs tweaking, in my humble opinion, is that there is still a bit too much weight placed on "range," in the field. Run the numbers. See what teams win and why.

(#1 skew: dead-ball pitchers' nullification of home run power. That is, unless WIS simply warns everyone that pitchers use the balls from their seasons, much like fielders use nearly the gloves from theirs.)
I currently have an OL team in which i decided to try and field a team with some range. Athough it leads the league in "plus" plays, i don't think it's quite worth the money. In general, i draft my teams with with offense and pitching in mind and to hell with range. And despite them usually leading the leading the league in "minus" plays (usually well over 100), they do pretty well.
11/7/2017 9:43 AM
In my experience, the best way to set your pitching in this scenario is to focus on BB/9 & HR/9. Minimize walks and dingers as much as you can, then let your own offense carry you. The range of your players should be above average, as well. Worked pretty well at Wrigley & League Park II (Cleveland).

Obviously, others may have a different experience.
11/22/2017 3:48 PM
All-Offense Teams Topic

Search Criteria

Terms of Use Customer Support Privacy Statement

© 1999-2024 WhatIfSports.com, Inc. All rights reserved. WhatIfSports is a trademark of WhatIfSports.com, Inc. SimLeague, SimMatchup and iSimNow are trademarks or registered trademarks of Electronic Arts, Inc. Used under license. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.