Posted by mbriese on 6/22/2017 3:14:00 PM (view original):
Re: Farmville, I get where you're going. Keep in mind I'm still talking D3 only and would just be interested in seeing what that change would do for new users. Wouldn't it also give incentive to learn the game and move up to D2, where you have the freedom to recruit against D1 schools if you so please? I want to say GD has something similar, only the level of gameplanning you can do is more sophisticated at higher levels; I don't think it applies to recruiting. Can any GD users confirm?
Also, not trying to veer us off topic for the sake of Mike's limited ability to comprehend more than one thing at once, but if it were easier to get to D1 would you also want coach firing more of a prevalent thing for unsuccessful coaches in D1?
I quit GD (as pkoopman) after a handful of seasons around the time they implemented the gameplay-for-dummies approach at D3. Same principle. My intent was to learn the game, and then move up. I was frustrated by how long it was taking, and how much I was spending in the meantime. The game wasn't valuable enough for me to keep playing. As a new player, I didn't want the game to be simpler, I wanted it to be less stratified. Same with HD. I just happen to like basketball a little more than football, so I stuck it out until 3.0, which I really enjoy.
I don't mind discussing what certain changes may or may not do for retention, but with the understanding that every change in real life is going to have unintended consequences. That's why, if you go back to page 1 of this thread, you'll note that I have been pushing people to clarify their positions, and to get the assumptions out on the table. We can't just presume that high OVR dynasties at D3 is *the* reason 3.0 retention hasn't improved, or even an important contributing reason. I suspect it's not very important to keeping the players who should be interested in and able to pay to play a sports simulation game. As we've seen anecdotally in this thread, it's not a universal truth that the game is too complicated for new players who should be interested in fantasy-based sports simulations.
FWIW, I'm ambivalent on increasing firings at some point in the future. That was one way to potentially deal with the log jam in Big 6 conferences that existed in the previous version, but 3.0 attrition has cleared that for now. If it becomes a problem again, i.e. if scarcity of D1 jobs ever keeps people from wanting to move to D1, it may make some sense to increase the standards expected of high baseline prestige programs. But at this point, increasing firing would be a bad idea, IMO.